# Remove Inferno Staff from the game

**URL:** <https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148>\
**Category:** General Discussion\
**Created:** [March 23, 2026, 1:36am UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148 "2026-03-23T01:36:57Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![Phracatti](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/phracatti/32/69579_2.png) [@Phracatti](https://forums.fatsharkgames.com/u/Phracatti)\
**Post date:** [April 10, 2026, 4:30pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/326 "2026-04-10T16:30:47Z")

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> [@anon41016878](#):
>
> The other part of this is that it’s simply more fun to come up with & play with effective loadouts than it is to come up with & play with ineffective loadouts. Minmaxing is fun.

I love numbercrunching to a point where it becomes annoying, ask anyone. The thing is, extreme outliers such as the inferno or DS doesn’t require, nor do they reward minmaxing.

When the question becomes whether I overkill everything by 3x or 3.1x, the answer is, who the fk cares. Extreme outliers will also hold balancing and in some cases, entire classes hostage, both of which are very unhealthy for the longetivity of a game.

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**Author:** ![tranthanhtown](https://avatars.discourse-cdn.com/v4/letter/t/8c91f0/32.png) [@tranthanhtown](https://forums.fatsharkgames.com/u/tranthanhtown)\
**Post date:** [April 10, 2026, 4:34pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/327 "2026-04-10T16:34:56Z")

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All they have to do is “nerf the Infinite cleave and put a max limit on it”, problem solved. But I guess they don’t have the time and resources to do anything besides “making new classes”

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**Author:** ![anon63448941](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@anon63448941](https://forums.fatsharkgames.com/u/anon63448941)\
**Post date:** [April 10, 2026, 8:39pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/328 "2026-04-10T20:39:13Z")

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Patrols of 10+ Shotgunners lol

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [April 11, 2026, 12:35pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/329 "2026-04-11T12:35:59Z")

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Shotgunners? What Shotgunners? 😭

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**Author:** ![anon63448941](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@anon63448941](https://forums.fatsharkgames.com/u/anon63448941)\
**Post date:** [April 11, 2026, 5:09pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/330 "2026-04-11T17:09:13Z")

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Facts, get a Scrier-DD Psyker in that patrol with Taxe and it’s over in a flash like  
 ![source](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/3/c370cd1f0c35d13fa39945d60ff9f1c8edb79661.gif)

Or just Purgatus + Perilous Combustion

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**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:12pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/331 "2026-04-14T20:12:09Z")

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You don’t need to nerf anything, you just need to bring other weapons up to tier of the others. That is the problem. They need to make all the rest of the weapons better. Then people will use other things. They need to update the staves and produce more of them.

Smite was used because it was easy to use and able to take down trash mobs, just like purg staff is suppose to do. It is suppose to stagger, just not those tough elite units.

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**Author:** ![EggFever](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/eggfever/32/88286_2.png) [@EggFever](https://forums.fatsharkgames.com/u/EggFever)\
**Post date:** [April 14, 2026, 8:20pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/332 "2026-04-14T20:20:39Z")

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how do you buff the heavy sword to the level of the infinite cleave infinite ammo ranged weapon that gets stronger the more enemies are on screen?

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**Author:** ![Durandal94](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/durandal94/32/113472_2.png) [@Durandal94](https://forums.fatsharkgames.com/u/Durandal94)\
**Post date:** [April 14, 2026, 8:23pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/333 "2026-04-14T20:23:09Z")

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Give it power maul’s special on every hit

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**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [April 14, 2026, 8:41pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/334 "2026-04-14T20:41:12Z")

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I think I’d rather kill myself than see every staff at inferno power level

Same if every melee became Duelling Sword level of power

I’m not saying we shouldn’t buff weapons, there are some that absolutely deserve a buff

But “only buff don’t nerf” is how we got into this stupid situation, let’s not continue the cycle

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**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:45pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/335 "2026-04-14T20:45:03Z")

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Staves are not infinite ammo. They have a down side, which suffer perril of the warp. So, it is not infinite. The inferno effects low tier mobs with stagger, not high teir last time I checked.

To upgrade heavy sword. You just up some of the numbers, simple.

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**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:47pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/336 "2026-04-14T20:47:22Z")

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Well, balance it out, but there have been too many nerfs on the weapons we already have, which is why they have to keep on changing the numbers of their attack and so on. Just stop nerfing and they will not have to buff them later.

If something truly needs a nerf, nerft it, but the inferno staff does not need a nerf. It is working as intended. Plus, there are onl 4 staves in the game, while there are how many guns? No, the staves are no infinite ammo because they have perril. Got to cool that down or you will explode.

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**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [April 14, 2026, 8:47pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/337 "2026-04-14T20:47:43Z")

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Say that to Scriers Gaze builds xddd

Here check my vid and see how often do I have to manually quell (almost never)

[![](https://i.ytimg.com/vi/hC83Gb93oKU/hqdefault.jpg ""You need Bubble and Inferno Staff to Win Havoc 40!" | Darktide") ](https://www.youtube.com/watch?v=hC83Gb93oKU)

Inferno m1 can stagger everything except crushers and bosses as far as I remember

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**Author:** ![Dizzy721](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Dizzy721](https://forums.fatsharkgames.com/u/Dizzy721)\
**Post date:** [April 14, 2026, 8:50pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/338 "2026-04-14T20:50:35Z")

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I understand everyone will have their own threshold on what is “too many” but I do not think there have been very many nerfs when you look at the weapon balance changes in totality.

> **[Darktide Weapon Balance Patch History](https://docs.google.com/document/d/e/2PACX-1vQZR6CNXDvA2fmYL3mfb-5xwRER6wt57EnQJaF-y1xzV_ZhcNvVyWpndXmSYUZjtfyqjflnwCBJyM7o/pub)**
>
> This Doc is private

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<div class="post-metadata">

**Author:** ![EggFever](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/eggfever/32/88286_2.png) [@EggFever](https://forums.fatsharkgames.com/u/EggFever)\
**Post date:** [April 14, 2026, 8:50pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/339 "2026-04-14T20:50:50Z")

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> [@Siphon2012](#):
>
> Staves are not infinite ammo. They have a down side, which suffer perril of the warp.

they have infinite ammo

> [@Siphon2012](#):
>
> The inferno effects low tier mobs with stagger, not high teir last time I checked.

this has nothing to do with my comment but m1 staggers everything that isnt an ogryn/boss

> [@Siphon2012](#):
>
> To upgrade heavy sword. You just up some of the numbers, simple.

no amount of number pumping will allow the heavy sword to keep up with the purg staff

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<div class="post-metadata">

**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:51pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/340 "2026-04-14T20:51:33Z")

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You have a mod, right that helps tone down perrils and you have what talent that helps suppress it? Like I stated, haven’t played for a while. Not everyone is an elite player like you. Elite is saying you far better than the average player, like me.

BTW, got a little dizzy with that movement of your’s.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [April 14, 2026, 8:52pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/341 "2026-04-14T20:52:21Z")

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> [@Siphon2012](#):
>
> Staves are not infinite ammo. They have a down side, which suffer perril of the warp.

Peril is literally a replenishable source of buffs to Psyker and, with the right Talents, can be turned into an infinite Toughness farm. It doesn’t take anywhere near long enough to manually Quell for Peril to be an actually noticeable downside mechanic on its own merit.

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**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [April 14, 2026, 8:53pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/342 "2026-04-14T20:53:11Z")

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> [@Siphon2012](#):
>
> Well, balance it out, but there have been too many nerfs on the weapons we already have, which is why they have to keep on changing the numbers of their attack and so on. Just stop nerfing and they will not have to buff them later.

This comment annoys me at a personal level

For every 1 nerf we get on anything, we get 5 buffs on other things

Seriously, check the patch notes from all balance updates and you’ll notice this trend

> [@Siphon2012](#):
>
> If something truly needs a nerf, nerft it, but the inferno staff does not need a nerf. It is working as intended. Plus, there are onl 4 staves in the game, while there are how many guns? No, the staves are no infinite ammo because they have perril. Got to cool that down or you will explode.

Well, at least you’re on board with the idea of nerfing things, now we gotta convince You that Inferno staff is one of them

Inferno staff is working as intended, that is undeniable truth, the issue is that the intention is just too powerful in itself

Peril management is not hard aboard decent psykers, and there are abilities and talents that allow you to bypass it completely (Venting Shriek, Warp Unbound, and that keystone subnode that geerates less peril)

The issue with Inferno staff is that it’s a weapon that gets better the more enemies are on screen, since it has no cleave limit, this makes it nearly impossible to create hard scenarios since all the team needs to do is hold a frontline and every enemy will die at nearly the same time because of the Inferno Psyker stacking soulblaze on everything

The Best solution is finding a way to make sure inferno has a limit we can play around and make sure it doesn’t scale the more enemies are on screen

Ideas like “soulblaze generation is slower the more enemies are hit” could do wonders

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<div class="post-metadata">

**Author:** ![Vror](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vror/32/97172_2.png) [@Vror](https://forums.fatsharkgames.com/u/Vror)\
**Post date:** [April 14, 2026, 8:55pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/343 "2026-04-14T20:55:11Z")

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> [@Siphon2012](#):
>
> You have a mod, right that helps tone down perrils and you have what talent that helps suppress it? Like I stated, haven’t played for a while. Not everyone is an elite player like you. Elite is saying you far better than the average player, like me.

Warp Unbound, subnode from Scriers Gaze

> [@Siphon2012](#):
>
> BTW, got a little dizzy with that movement of your’s.

Sorry I’m freaky with the sauce

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<div class="post-metadata">

**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:56pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/344 "2026-04-14T20:56:25Z")

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Are those all those changes nerfs? I see weapons and their variants. That is a lot of changes to those weapons. Too much if you ask me. So, I guess it comes down to opinion one holds.

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<div class="post-metadata">

**Author:** ![Siphon2012](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/siphon2012/32/113534_2.png) [@Siphon2012](https://forums.fatsharkgames.com/u/Siphon2012)\
**Post date:** [April 14, 2026, 8:59pm UTC](https://forums.fatsharkgames.com/t/remove-inferno-staff-from-the-game/120148/345 "2026-04-14T20:59:11Z")

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> [@EggFever](#):
>
> they have infinite ammo

Not infinite if you have some gimick that makes you stop and reload like perril.

> [@EggFever](#):
>
> this has nothing to do with my comment but m1 staggers everything that isnt an ogryn/boss

That is my point. It does not stagger what it is not made to do, so it is working as intended. Maybe they can dull it down to those that have a certain armor spec, which I would agree with.

> [@EggFever](#):
>
> no amount of number pumping will allow the heavy sword to keep up with the purg staff

When it comes to certain mobs, but for elites is the whole point of that heavy two-handed sword.

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