# Regarding "hyper density"

**URL:** <https://forums.fatsharkgames.com/t/regarding-hyper-density/83014>\
**Category:** General Discussion\
**Created:** [September 23, 2023, 7:19pm UTC](https://forums.fatsharkgames.com/t/regarding-hyper-density/83014 "2023-09-23T19:19:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Aqshy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aqshy/32/31385_2.png) [@Aqshy](https://forums.fatsharkgames.com/u/Aqshy)\
**Post date:** [September 23, 2023, 8:29pm UTC](https://forums.fatsharkgames.com/t/regarding-hyper-density/83014/2 "2023-09-23T20:29:45Z")

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As far as I know it’s one of those “it’s not a bug, it’s a feature!” things. I can bring it up to the team, but I suspect it might require a pretty hefty overhaul for how our enemy AI paths and how the slot system functions.

Edit: A word

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