# Recon lasgun crit effects really hamper visibility

**URL:** <https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843>\
**Category:** Gameplay Feedback\
**Created:** [July 3, 2024, 9:04pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843 "2024-07-03T21:04:17Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [July 3, 2024, 9:04pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/1 "2024-07-03T21:04:17Z")

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Ever since the latest patch Recon lasguns feel much better to use ; however, **Please Please Please for the love of all that is holy, remove the spark effect from the muzzle when you crit.**

If you combine high crit-rate and high fire-rate (like, y’know, with the Mk6d with Headhunter), aiming downs sights _ **hampers** _ your aim. Half the time with the Mk6d, I am literally guessing at the location of my target because of all the bright red light.

Instead just… slightly change the color of the beam when you crit. No blinding VFX please.

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [July 3, 2024, 10:41pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/2 "2024-07-03T22:41:08Z")

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> [@aroth68](#):
>
> No blinding VFX please.

No blinding VFX in general please. This should be applied across the whole game. There is way too much visual and audio noise.

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [July 4, 2024, 7:19am UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/3 "2024-07-04T07:19:28Z")

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As part of an accessibility mod to lessen the visual spam (especially flashing and strobing blinding stuff) I’m working on, I have a removal of muzzle flashes.  
edit: Made some changes, intercepting particle draw for muzzle flashes (from other players) to avoid weirdness.  
[NoMuzzleFx.zip](https://forums.fatsharkgames.com/uploads/short-url/uYIvqLYorBGoH8fu9R2GTdKeTH7.zip) (1.7 KB)

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [July 4, 2024, 9:00am UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/4 "2024-07-04T09:00:25Z")

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Thanks man, I will wait for the nexus release, but that is likely ease the pain on our eyes, and maybe even give people a couple of frames per second back.

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [July 4, 2024, 11:17am UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/5 "2024-07-04T11:17:13Z")

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Wow thanks !! You’re a wizard Harry !

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [July 4, 2024, 11:29am UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/6 "2024-07-04T11:29:22Z")

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Ok, I’ve tried it out, and it’s already a huge improvement for lasguns in general ; however you might want to know that the crit-specific muzzle effects for lasguns are still there (maybe you already knew, since the full mod isn’t done yet).

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [July 4, 2024, 5:23pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/7 "2024-07-04T17:23:53Z")

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I can just post this one up on Nexus if you like.

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**Author:** ![gpkgpk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gpkgpk/32/119406_2.png) [@gpkgpk](https://forums.fatsharkgames.com/u/gpkgpk)\
**Post date:** [July 4, 2024, 5:26pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/8 "2024-07-04T17:26:14Z")

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Yep, the little crit sparkly tendrils were part of the “line” effects IIRC, I can probably remove them fast-ish and put that in this tiny mod if you think it’s helpful to do so. I don’t find they’re particularly harmful from an accessibility/photosensitivity perspective, and that’s my intent (to reduce harm). I could be wrong.

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**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [July 4, 2024, 5:44pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/9 "2024-07-04T17:44:03Z")

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Eh, I would get rid of it, but it’s OK. It’s only on the Recon lasgun Mk6d that the crit sparks get annoying because of the super high fire rate (and I don’t use it much).

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**Author:** ![Tamren](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tamren/32/17777_2.png) [@Tamren](https://forums.fatsharkgames.com/u/Tamren)\
**Post date:** [July 7, 2024, 12:03pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/10 "2024-07-07T12:03:43Z")

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This should be an easy fix. I reported infantry autoguns as a bug for the same issue, they used to flashbang you on crits when you used ADS until they patched it.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [July 14, 2024, 12:04pm UTC](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843/11 "2024-07-14T12:04:16Z")

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