# Reapers shooting behind where they are pointing

**URL:** <https://forums.fatsharkgames.com/t/reapers-shooting-behind-where-they-are-pointing/86878>\
**Category:** Gameplay Feedback\
**Created:** [November 14, 2023, 5:25pm UTC](https://forums.fatsharkgames.com/t/reapers-shooting-behind-where-they-are-pointing/86878 "2023-11-14T17:25:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Keln](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/keln/32/21157_2.png) [@Keln](https://forums.fatsharkgames.com/u/Keln)\
**Post date:** [November 14, 2023, 5:25pm UTC](https://forums.fatsharkgames.com/t/reapers-shooting-behind-where-they-are-pointing/86878/1 "2023-11-14T17:25:26Z")

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It’s recently been very obvious to me that reapers target you regardless of line of sight as long as there is a direct line between the reaper and it’s target.

You can run laps in their back, and still damage is ticking down as they are facing the entirely wrong way.

I don’t mind it being the case. But updating their pivot radius would improve readability and make it feels less cheap when a single reaper casually desintegrates me into nothing.

(They also ignore anything you do lol)

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**Author:** ![desrocchi](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/desrocchi/32/68379_2.png) [@desrocchi](https://forums.fatsharkgames.com/u/desrocchi)\
**Post date:** [November 14, 2023, 5:52pm UTC](https://forums.fatsharkgames.com/t/reapers-shooting-behind-where-they-are-pointing/86878/2 "2023-11-14T17:52:10Z")

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Yeah, it’s especially easy to notice when they shoot at 90 degrees angle.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [November 21, 2023, 5:52pm UTC](https://forums.fatsharkgames.com/t/reapers-shooting-behind-where-they-are-pointing/86878/3 "2023-11-21T17:52:56Z")

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