I think the devs misunderstand why ‘Ready For Action’ wasnt picked and why ‘Walk it off’ was the most popular pick.
‘Ready for Action’ WAS a decent talent on paper, a strong aoe CC on a short cooldown definately has power, however the healing of the other talents means they are useful in a broader range of situations so simply have more value.
‘On Yer Feet’ again is a solid talent that can save matches, but it makes you reluctant to use it in case you need it later, making you waste a lot of potential value.
‘Walk it off’ meets a perfect middle ground, whenever you spam it you get value. It has the versitile power of space creation, healing AND preventative medicine. It just does so much in one package that its always useful in every situation.
To fix the pickrate imballance you need to give broader uses to all the perks.
"Ready for Action" = no healing, short cooldown, now has the damage reduction.
Keep the idea of this being the space creation perk, but still give it a team buffing utility so it can be used to protect against unavoidable damage.
"Walk it off" = changed to “Cut them down!” *No longer knocks back enemies. Grants increased cleave to the party *
An agressive variant to synergise with Paced Strikes/Strike Together. Still heals, boosts Mercs unique passive even further and shares it with his team. Potentially very strong but sacrifices defensive utility of disrupting the enemy.
"On Yer Feet" = Increased AOE, revives downed allies instantly. When reviving an ally or saving an ally from being incapacitated they are immune to damage for X seconds.
it needs another little oomph, invulnerability stops people being insta-killed when insta-revived extending it to be more powerful when interupting grabs means it will be used more often.