# Ranger Veteran permanent invisibility

**URL:** <https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [May 25, 2024, 3:03pm UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999 "2024-05-25T15:03:20Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![MisterArty](https://avatars.discourse-cdn.com/v4/letter/m/e495f1/32.png) [@MisterArty](https://forums.fatsharkgames.com/u/MisterArty)\
**Post date:** [May 25, 2024, 3:03pm UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/1 "2024-05-25T15:03:20Z")

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### Issue Type (Required):

Exploits

### Issue Description (Required):

Bardin’s Ranger Veteran career can permanently retain Disengage invisibility and ranged damage bonus if he uses Disengage within the radius of his prior one before it expires. Using Disengage at a later point will not cancel this effect.

For a period during this, Bardin receives two stacks of Disengage’s buff, which I don’t believe used to happen. I assume that the game only waits out one of the buffs because he should only have one Disengage buff at any given time.  
This does not work with the “Surprise Guest” talent at level 30. This is the only talent which will not give you a second stack of Disengage when stacked.

Without Disengage, ranged damage was 54. With Disengage, the ranged damage was 94.25. Two stacks of Disengage had its range damage at 94.25 also.

I have two mods installed but neither of them should alter this behaviour.

- Vermintide Mod Framework
- Armory

### Steps to Reproduce (Required):

1. With Ranger Veteran, consume a concentration potion

2. Use Disengage

3. Use Disengage again, whilst within the radius of the previous one, before the previous one expires which is visible via the buff timer

### [PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

### Reproduction Rate (Required):

Constant (100%)

### Platform (Required):

PC - Steam

### Player ID (Optional):

76561198091791396

### Upload Supporting Evidence (Optional):

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**Author:** ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)\
**Post date:** [May 25, 2024, 6:00pm UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/2 "2024-05-25T18:00:04Z")

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Again? OMG 😃

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**Author:** ![lMarcusl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lmarcusl/32/110471_2.png) [@lMarcusl](https://forums.fatsharkgames.com/u/lMarcusl)\
**Post date:** [May 26, 2024, 9:55am UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/3 "2024-05-26T09:55:35Z")

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I can confirm that mods have no effect on this. I’m fully unmodded and can replicate this reliably.

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**Author:** ![Deep\_Vegan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/deep_vegan/32/78865_2.png) [@Deep\_Vegan](https://forums.fatsharkgames.com/u/Deep_Vegan)\
**Post date:** [May 26, 2024, 10:58am UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/4 "2024-05-26T10:58:50Z")

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Tested and confirmed

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**Author:** ![EnragedFountain](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/enragedfountain/32/21124_2.png) [@EnragedFountain](https://forums.fatsharkgames.com/u/EnragedFountain)\
**Post date:** [May 26, 2024, 11:49am UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/5 "2024-05-26T11:49:23Z")

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Must be a Bardin main on the dev team who keep adding it back in every other patch. 😂

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [June 2, 2024, 11:49am UTC](https://forums.fatsharkgames.com/t/ranger-veteran-permanent-invisibility/94999/6 "2024-06-02T11:49:45Z")

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