# Ranged stagger 20% damage bonus doesn't work on Packmaster at all

**URL:** https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497
**Category:** Bugs
**Tags:** acknowledged
**Created:** [August 19, 2019, 6:20pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497 "2019-08-19T18:20:41Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Morgomir](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/morgomir/32/12916_2.png) [@Morgomir](https://forums.fatsharkgames.com/u/Morgomir)
#### Post date: [August 19, 2019, 6:20pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/1 "2019-08-19T18:20:41Z")

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So, after patch we have 20% damage bonus on 2nd shot from ranged weapons (which, judging by previous bug reports, should work for all shots). But it doesn’t work on packmaster because… He has monster armor. And he increased his health by 20% in this patch.

[![](https://img.youtube.com/vi/04TgYsa-Cng/maxresdefault.jpg "Packmaster ranged dmg bug") ](https://www.youtube.com/watch?v=04TgYsa-Cng)

In this regard, can one of the developers answer me: why can’t you just increase the damage of ranged weapons by 20% directly, and not indirectly through the stagger? Or am I not understanding something?

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### Author: ![CommissarTyr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/commissartyr/32/22049_2.png) [@CommissarTyr](https://forums.fatsharkgames.com/u/CommissarTyr)
#### Post date: [August 19, 2019, 6:37pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/2 "2019-08-19T18:37:20Z")

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Stagger bonus works normally against monster units.  
You simply aren’t staggering the packmaster with the repeater handgun.

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### Author: ![Morgomir](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/morgomir/32/12916_2.png) [@Morgomir](https://forums.fatsharkgames.com/u/Morgomir)
#### Post date: [August 19, 2019, 7:06pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/3 "2019-08-19T19:06:08Z")

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Health of all enemies was increased by 20%, and they added 20% damage to ranged weapons to compensate for this. Let’s see what the developers say about it.

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### Author: ![Whistlewind](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/whistlewind/32/21256_2.png) [@Whistlewind](https://forums.fatsharkgames.com/u/Whistlewind)
#### Post date: [August 19, 2019, 7:41pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/4 "2019-08-19T19:41:43Z")

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> [@Morgomir](#):
>
> after patch we have 20% damage bonus on 2nd shot from ranged weapons

All ranged were given bonus damage on all shots in 2.0, which is pretty much same as the “smiter” perk, only for ranged weaponry. So it’s actually 20% damage on 1st shot, same 20% damage on 2nd shot, and 40% damage on 3rd and consecutive shots, if all shots are quick enough for target to not leave stagger, and can stagger it in a first place. Even if a weapon incapable of inflicting stagger on targeted enemy at all — it will still have 20% damage bonus, but will not ever go to 40% unless someone put heavy stagger on target for you.

Here’s the quote from patch notes:

> [@Winds of Magic - Patch 2.0 - Patch Notes](https://forums.fatsharkgames.com/t/winds-of-magic-patch-2-0-patch-notes/34606/1):
>
> Ranged attacks use the stagger damage and get bonuses against staggered targets But count all targets as stagger count 1, or 20% extra damage (basically all ranged attacks have the Smiter talent, but for all targets hit). This is to align them with breakpoints.

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### Author: ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)
#### Post date: [August 22, 2019, 8:50pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/5 "2019-08-22T20:50:52Z")

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> [@Whistlewind](#):
>
> All ranged were given bonus damage on all shots in 2.0, which is pretty much same as the “smiter” perk, only for ranged weaponry. So it’s actually 20% damage on 1st shot, same 20% damage on 2nd shot, and 40% damage on 3rd and consecutive shots, if all shots are quick enough for target to not leave stagger, and can stagger it in a first place. Even if a weapon incapable of inflicting stagger on targeted enemy at all — it will still have 20% damage bonus, but will not ever go to 40% unless someone put heavy stagger on target for you.

I understand this to be the case, yep.

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### Author: ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)
#### Post date: [August 29, 2019, 8:50pm UTC](https://forums.fatsharkgames.com/t/ranged-stagger-20-damage-bonus-doesnt-work-on-packmaster-at-all/35497/6 "2019-08-29T20:50:55Z")

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