# Rainbow Telekine Shield/Dome Glitch on AMD: Everything I've Noticed and Suspected Cause

**URL:** <https://forums.fatsharkgames.com/t/rainbow-telekine-shield-dome-glitch-on-amd-everything-ive-noticed-and-suspected-cause/100604>\
**Category:** Technical Support\
**Tags:** acknowledged\
**Created:** [October 28, 2024, 10:49am UTC](https://forums.fatsharkgames.com/t/rainbow-telekine-shield-dome-glitch-on-amd-everything-ive-noticed-and-suspected-cause/100604 "2024-10-28T10:49:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![DashHandsome](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dashhandsome/32/84720_2.png) [@DashHandsome](https://forums.fatsharkgames.com/u/DashHandsome)\
**Post date:** [October 28, 2024, 11:30am UTC](https://forums.fatsharkgames.com/t/rainbow-telekine-shield-dome-glitch-on-amd-everything-ive-noticed-and-suspected-cause/100604/2 "2024-10-28T11:30:17Z")

</div>

I should mention @gpkgpk made a mod for me in the other thread that disabled the shield health update but it had no effect on the glitch. All it did was make the shields spawn with their low health blinking effect ( [mod + code viewable here](https://forums.fatsharkgames.com/t/update-on-psyker-telekine-shield-dome-visual-bug/100115/22)) but it did help me notice that the issue was with the transparency effects. All other gameplay with the glitch was unmodded as well as the clips I’ll post.

When the dome low health blink starts the shield fades out slightly and the glitch is more visible.  
Slowed clips of normal and glitched for comparison:

  

The shield has the opposite effect, briefly flashing bright then fading. This follows the pattern of the transparency looking worse.  
Comparison:

  

The despawning effect is also affected.  
Slowed dome despawn (normal, partial, and full glitch):

  

  

Wall despawn:

  

And finally the weirder one which was harder to test. I didn’t want to bring shield into a public mission just for the sake of clipping or if it was glitched and detrimental to me helping my teammates.

When the dome is on a flat surface you can see a ring where it touches the ground. If it’s used near a ledge (or on top of a psykanium table) it fades out before it touches the ground.

 ![Screenshot 2024-10-28 032050](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/e/f/ef8e53265975836287e74cead70283253c0eb1ee.jpeg)  
 ![Screenshot 2024-10-28 032103](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/6/d6db224c38506b284b15d036c345bbe101b1e5b4.jpeg)

However the shield summon and despawn both have a brief spherical effect that can be seen if not used on solid ground. The only part we need is the top half so the bottom half is faded off.

  
Note how when the raised shield despawns the effect reaches the ground.

The transparency effect used for the bottom half still properly cuts off the glitched dome. I’m unsure how the transparency is coded for the game but assuming they’re two different effects (transparent colors vs a full object/shader fade effect) then the issue could just be with the color fading. If they’re the same transparency effect then maybe the bottom half of the shield is at 100% transparency and the game can still read that properly but anything else other than that has issues.

It’s late so any questions or additional information needed from me will be responded to tomorrow. I’ve only seen a few details about this issue posted on the internet so hopefully all of the information I’ve given helps you find the problem.

---

_[View the full topic](https://forums.fatsharkgames.com/t/rainbow-telekine-shield-dome-glitch-on-amd-everything-ive-noticed-and-suspected-cause/100604)._
