Queueing for Havoc is frustrating

Yeah basically, ritual is first priority when clutching/soloing with shroudfield

The order is normally this (from most to least threatening)

  • Ritual (cuz DH can see in invis and teleports)
  • Packmaster (Because of charge + can see in invis + debuff + spawns dogs)
  • Plague Ogryn (Above chaos spawn only because of charging being able to easily close the distance and make you lose control, ending up with a special doing something bad to you)
  • Chaos Spawn
  • Melee Twin
  • Beast of Nurgle (Can swap between melee twin and beast of nurgle, it really depends on the map and situation. Ideally burgle dies in just 2 shroudfields, but if you can make massive distance from it then focus melee twin)
  • Ranged Twin (annoying bombs)
  • Captain (least threatening + it also takes YEARS to destroy the shields in solo, it is the sole reason why I bring Shredder Autopistol instead of flamer, it’s the ONLY option that can make breaking cap shields bearable without needing to sacrifice your melee for shock maul or a chain weapon)

error

It’s based on the location of the furtherest player at time of spawn; is very possible to pull back past multiple spawn locations if the team goes back enough. There are one or two maps with spawns that can’t be pulled back once you cross a certain threshold (for example, you can’t pull back spawn to the first location on Enclavum Baross if you go up the stairs a bit before the drop to event.

Sometimes I see a party with two psychers and I instantly know yep it’s going to be a loss. How can you win with two glass cannons and no front line to tank all the hits. And yep their probably both using Screamer’s Gaze instead of Telekenetic Dome :man_facepalming:

nope, just today hav40, two psykers, one zealot:
no dome
no yellow toughness
and no taunt from my oggy and the game well under 30 minutes

so yeah, this tells me why party finder and set in stone assumptions for havoc are a bad thing :man_shrugging:

just play the thing with whats at hand, chances are you find new ways of solving old obstacles :+1:

I’ll need to see video prof becasue theirs NO WAY two psychers can beat a havoc 40

if thats all:

there ya go

quite a lot of constellations can “beat” havoc 40, the secret ingredient is autonomy instead of relying on what others bring to the table.

do your thing, dont f-up and if all are somewhere in that ballpark it works.

first few minutes you see us trying to find a “direction”, given there’s no comms etc, but once it worked, it worked :man_shrugging:

I can tell that video is ai

bots used to be funnier :man_shrugging:

meanwhile many people waiting in havoc lobby with their insecure mods denying declining people just because they don’t run bubble shield, chorus/voc from veteran for golden toughness or taunt waiting and wasting hours because they are that scared otherwise.

meanwhile chads starting havoc not even looking at the peoples builds :moai:
no golden toughness, or whatever.

some people are just so stuck and scared. they think that if you dont run chorus or purgatus then it’s gg over

so far out of the sample size that i had, especially those that dont give a sht about these safety belts play self sufficient to the point that if you just keep along and get yours done the match is a no-brainer.

them sheep waiting desperately for others to save their hides are incapable of making sound and split second decisions and are doomed to only react when they should act on their own :man_shrugging:
“herd doesnt move, i guess i die”

I never saw mine use voice lines is that a mod