Questions; Loot, weapon testing

Hey Community,

something you may help me. Keeping all the bugs and crashes apart I have two questions beside that where I couldnt find a answer In game.

Loot
Is there any drops or loot in game or is everything just “buying” with coins you get from the missions?

Testing Loadouts
I read about Psykhanium, but where and how to access? How can I test weapons / builds?

Matchmaking
In VT2 one could host a game himself, is that possible? how? I had a lot of matches where after 15min playtime it seemed the host quit because all dropped back to lobby with an error “no channel found” to avoid that I would prefer hosting myself.

Stats
I read about a scoreboard maybe added later, but beside a end of game score, is there anything where you can see some numbers to your char? Last match, overall, whatever?!? anything?

NPCs
There are a bunch of other NPCs / Terminals in the mission area, I guess some of them will be added alter? Like VT2 Crafting? Customizations? Is there any Roadmap?

Mission Crew
In VT2 it was only possible to have one each class, I like it that this is much more open right now, but is there any limit supposed to come in? Had a few matches where all where one class which is kind of boring and in my eyes a matchmaking fail.

thanks in adavance

LOOT: Loot can drop from missions! It’s entirely random if it does, and what you get, but yes, missions can give you loot.

TESTING: If you go to the Psychaneum, there’s an option you unlock at Trust Level 2 called “The Meatgrinder”, this is the testing area. There’s a box in there that you can interact with to swap your equipment of any gear that you OWN in your inventory. You unfortunately cannot test out anything you don’t have, but here’s hoping!

MATCHMAKING: Per a quote in the most recent update to the game:
“We’ve been working on an option to play exclusively in Solo Mode, where you will be hosting locally your own instance with bots. Because you will be hosting the AI and other game systems locally, this will increase performance cost. However, we continue to monitor and improve the performance where we can. Solo play is in its final stages of testing as we fix the last issues that remain. We aim to release this at Launch. If not, a patch shortly after that in December.”

STATS: I’m uncertain about end-of-mission statistics, but I do know that they will be adding better statistic readout for WEAPON stats post-launch, so no real ETA, but it is expected

NPCs: They have confirmed that they are working on several things at the moment, including one section of the Mourningstar that is set up to be a Barber Shop of sorts to let you re-adjust your character’s appearance, per the most recent update again:
*"The Barber-Chirurgeon is not yet live, meaning you will not be able to change your character’s appearance after creation yet.

We are working on putting the Barber-Chirurgeon live as soon as possible."*

CREW: I don’t believe there are plans to limit the number of a single class when it comes to matchmaking. Personally, I have no issue with running four of the same class, as I find it can be fun to solve problems in different ways, but I can understand how it might become boring for some people. As-is, since we only have the four classes so far, we simply have to deal with it for now.

Thank you. Answers most of my questions.