# QoL: Do Math for Us in Talent Trees

**URL:** <https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239>\
**Category:** Gameplay Feedback\
**Created:** [May 31, 2024, 12:43pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239 "2024-05-31T12:43:53Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [May 31, 2024, 12:43pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/1 "2024-05-31T12:43:53Z")

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Currently, every single buff is listed separately, even ones as simple as ‘+5% ranged damage’, or ones that could and should be stacked.

Please rework the talent tree summary to add together all buffs that are to the same thing.

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**Author:** ![nemy123](https://avatars.discourse-cdn.com/v4/letter/n/a88e4f/32.png) [@nemy123](https://forums.fatsharkgames.com/u/nemy123)\
**Post date:** [May 31, 2024, 12:47pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/2 "2024-05-31T12:47:12Z")

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As usual there’s a mod for that. It at least shows total toughness DR, health, etc.

There’s so much qol stuff they could simply copy over

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**Author:** ![brosgw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/brosgw/32/82643_2.png) [@brosgw](https://forums.fatsharkgames.com/u/brosgw)\
**Post date:** [May 31, 2024, 12:48pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/3 "2024-05-31T12:48:02Z")

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What’s the name of the mod?

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**Author:** ![nemy123](https://avatars.discourse-cdn.com/v4/letter/n/a88e4f/32.png) [@nemy123](https://forums.fatsharkgames.com/u/nemy123)\
**Post date:** [May 31, 2024, 12:49pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/4 "2024-05-31T12:49:21Z")

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> **[InventoryStats](https://www.nexusmods.com/warhammer40kdarktide/mods/152)**
>
> Displays some character stats in the inventory screen

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [May 31, 2024, 12:57pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/5 "2024-05-31T12:57:41Z")

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> **[Merged Talent Stats](https://www.nexusmods.com/warhammer40kdarktide/mods/263)**
>
> Merge Operative Modifier stats in the talents Full Build popup.

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**Author:** ![MadMartigan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/madmartigan/32/85568_2.png) [@MadMartigan](https://forums.fatsharkgames.com/u/MadMartigan)\
**Post date:** [May 31, 2024, 12:58pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/6 "2024-05-31T12:58:38Z")

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Such a simple thing that would make the menu 1000% better.

Hard agree.

This shouldn’t require mods.

The menu system needed fuller info and descriptions across the board anyway.

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**Author:** ![Ryshek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ryshek/32/92339_2.png) [@Ryshek](https://forums.fatsharkgames.com/u/Ryshek)\
**Post date:** [May 31, 2024, 1:11pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/7 "2024-05-31T13:11:40Z")

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With how convoluted things can be, I agree.

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**Author:** ![CommanderJ](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/commanderj/32/13959_2.png) [@CommanderJ](https://forums.fatsharkgames.com/u/CommanderJ)\
**Post date:** [May 31, 2024, 1:16pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/8 "2024-05-31T13:16:10Z")

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It’s further complicated by some things being additive, and some things being multiplicative. In other words an external calculator (or mod) could potentially get things wrong.

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**Author:** ![Eisenfaust](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/eisenfaust/32/64598_2.png) [@Eisenfaust](https://forums.fatsharkgames.com/u/Eisenfaust)\
**Post date:** [May 31, 2024, 1:20pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/9 "2024-05-31T13:20:43Z")

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Absolutely agree! Should be part of the base game.

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**Author:** ![nemy123](https://avatars.discourse-cdn.com/v4/letter/n/a88e4f/32.png) [@nemy123](https://forums.fatsharkgames.com/u/nemy123)\
**Post date:** [May 31, 2024, 10:42pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/10 "2024-05-31T22:42:40Z")

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> [@CommanderJ](#):
>
> It’s further complicated by some things being additive, and some things being multiplicative. In other words an external calculator (or mod) could potentially get things wrong.

Are you sure about this? Given FS current level of QA, I’d say that there’s a 50% chance stats would be displayed incorrectly.

Just think about the entire close range issue.

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**Author:** ![JanZamoysky](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/janzamoysky/32/87926_2.png) [@JanZamoysky](https://forums.fatsharkgames.com/u/JanZamoysky)\
**Post date:** [June 1, 2024, 10:20pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/11 "2024-06-01T22:20:02Z")

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Wait…you expect CLARITY from the Fatshark’s own game mechanics descriptions? Not gonna happen 🙃

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [June 8, 2024, 10:21pm UTC](https://forums.fatsharkgames.com/t/qol-do-math-for-us-in-talent-trees/95239/12 "2024-06-08T22:21:00Z")

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Closed on June 8, 2024, 10:21pm UTC

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