# Pushing pox bursters is not consistent

**URL:** <https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914>\
**Category:** Gameplay Feedback\
**Created:** [November 26, 2022, 10:58am UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914 "2022-11-26T10:58:54Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![raulikien](https://avatars.discourse-cdn.com/v4/letter/r/a5b964/32.png) [@raulikien](https://forums.fatsharkgames.com/u/raulikien)\
**Post date:** [November 26, 2022, 10:58am UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/1 "2022-11-26T10:58:54Z")

</div>

Why can I push a burster back in the middle of a horde with a 1h axe with zealot but when I’m a 3m tall ogryn vs a single burster, no enemies around and no allies shooting it, I have to somehow do 2 pushes and that cannot even stagger one sometimes?

There must be something weird in the code, stagger related, because I cannot achieve 100% consistent pushes on these enemies. No skill issue here, it’s simply random when it wants to work and when it doesn’t, it’s quite frustrating.

---

<div class="post-metadata">

**Author:** ![SpiralFyre](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/spiralfyre/32/4964_2.png) [@SpiralFyre](https://forums.fatsharkgames.com/u/SpiralFyre)\
**Post date:** [November 26, 2022, 11:30am UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/2 "2022-11-26T11:30:15Z")

</div>

I’m guessing pox bursters have stagger resistance like everything else but it feels very over-tuned. That combined with lag and dodgy netcode makes killing them and pushing them feel very inconsistent. They also have crazy hp on damnation which only adds to the problem.

---

<div class="post-metadata">

**Author:** ![TheGuardianOfMetal](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/theguardianofmetal/32/1090_2.png) [@TheGuardianOfMetal](https://forums.fatsharkgames.com/u/TheGuardianOfMetal)\
**Post date:** [November 26, 2022, 11:54am UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/3 "2022-11-26T11:54:21Z")

</div>

Any other game with burster type enemies and flamethrowers:

Bursters: Low health, high damage, hti them right and proper and they deal more damage to their mates than to you (something i havent really seen so far, even if they blow up in the midst of a horde)

Flamers: Hit the tank and they go kaboom! Like Warpfire throwers.

Darktide: “Sorry, we don’t do that here!”

Those buggers make my bolter feel sad…

---

<div class="post-metadata">

**Author:** ![aroth68](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/aroth68/32/33737_2.png) [@aroth68](https://forums.fatsharkgames.com/u/aroth68)\
**Post date:** [November 27, 2022, 12:21pm UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/4 "2022-11-27T12:21:37Z")

</div>

Tried to push one away by using the Psyker’s ability, but of course it did nothing, because common sense doesn’t apply to game design apparently.

---

<div class="post-metadata">

**Author:** ![hogge25562](https://avatars.discourse-cdn.com/v4/letter/h/5daacb/32.png) [@hogge25562](https://forums.fatsharkgames.com/u/hogge25562)\
**Post date:** [November 27, 2022, 8:22pm UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/5 "2022-11-27T20:22:15Z")

</div>

game needs to reviese the pennances or actually have mechanics that make sense the game comes out in three days and its still the same issues i see day in and out theres no reason pennances like this are in the game i9 have 60 hours as a psycker and i still cannot push 20 enemies off a ledge so get rid of this challanege or make the push more useful its crazy all the pennances require crazy luck ontop of playing selfishly

---

<div class="post-metadata">

**Author:** ![MarxistDictator](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/marxistdictator/32/106716_2.png) [@MarxistDictator](https://forums.fatsharkgames.com/u/MarxistDictator)\
**Post date:** [November 27, 2022, 8:28pm UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/6 "2022-11-27T20:28:34Z")

</div>

These enemies let you feel important as Ogryn at the moment, explosive damage does 30x damage to them so even a bad bounce rumpler shot will set them off. If I hear beeps I pull out my gauntlet and wait for my moment to appear on the killfeed as Ogryn.

But as for pushing them I think there’s some bug where if they take any damage they are immune to pushing. I try to corner them as they walk into the fire line and if a trigger happy guardsmen tickles it with lasfire before I throw the push it does nothing, but if I get it in first it works. Definitely weird.

Though there are definitely phantom hits in the game currently, where a client action is recognized by everything but the server check for damage. I’ve even seen blood splatter on the wall from headshotting a dreg bruiser only for him to continue on. This is most noticeable trying to melee mutants instead of dodging for me.

---

<div class="post-metadata">

**Author:** ![NobleCactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/noblecactus/32/21722_2.png) [@NobleCactus](https://forums.fatsharkgames.com/u/NobleCactus)\
**Post date:** [November 27, 2022, 9:12pm UTC](https://forums.fatsharkgames.com/t/pushing-pox-bursters-is-not-consistent/60914/7 "2022-11-27T21:12:54Z")

</div>

Psyker ult definitely pushes bursters away. I wouldn’t be surprised if it’s inconsistent just like pushing them with melee, though.
