# Purchasable operator slots

**URL:** <https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428>\
**Category:** Gameplay Feedback\
**Created:** [December 2, 2025, 12:49pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428 "2025-12-02T12:49:23Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 2, 2025, 12:49pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/1 "2025-12-02T12:49:24Z")

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with the release of the “no mans land” update bringing a new ogryn voice and the (as of writing this, unreleased) hive scum class, darktide has a massive amount to choose from when it comes to voices and personalities. and while most generally dont care either way, there are others, like me, who want to play all these personalities, going through the game again with a new character, new build, a new experience all revolving around these personalities.

however, we as players are only able to make a handful of operators at any given time, and while generally with a new class release (at least so far) we’ve been given two extra slots, its still not enough to go through every class personality.

and while I understand giving unlimited operator slots to players would be incredibly taxing on the data servers, thus upping operating costs for the studio itself, I’ve also figured the closest idea of a middle ground that i could: purchasable operator slots.

paid for with real money and unlocked forever (so certainly not a subscription) this would let those who actually want the feature to indulge in it while also further supporting the game financially, while letting those who couldn’t care either way and only have one operator per class not take up the additional space.

you’d still get two with every purchase of a new class dlc, but having the option to buy the slots individually would be a great middle ground imo provided they aren’t overpriced.

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**Author:** ![Mankeys](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mankeys/32/110290_2.png) [@Mankeys](https://forums.fatsharkgames.com/u/Mankeys)\
**Post date:** [December 2, 2025, 12:54pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/2 "2025-12-02T12:54:33Z")

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isn’t there a mod to allow for more operator slots ?

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<div class="post-metadata">

**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 2, 2025, 12:57pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/3 "2025-12-02T12:57:06Z")

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yes but there shouldn’t need to be one. also it deletes all of your operators in the slots given if the mod is deactivated

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**Author:** ![wakito](https://avatars.discourse-cdn.com/v4/letter/w/d2c977/32.png) [@wakito](https://forums.fatsharkgames.com/u/wakito)\
**Post date:** [December 2, 2025, 1:04pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/4 "2025-12-02T13:04:55Z")

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No, Fatshark doesn’t need nor deserve any money for a feature that should be part of the base game. If they can’t handle more operators because of the dedicated servers maybe they shouldn’t have made the game run only on dedicated servers, stopping people from getting the solo mode Fatshark advertised before launch and multiple times after launch and that will ultimately lead to the full disappearance of the game when the servers are shut down

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**Author:** ![DiamondNova](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/diamondnova/32/78132_2.png) [@DiamondNova](https://forums.fatsharkgames.com/u/DiamondNova)\
**Post date:** [December 2, 2025, 1:31pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/5 "2025-12-02T13:31:17Z")

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> [@AngelsDefiance](#):
>
> giving unlimited operator slots to players would be incredibly taxing on the data servers

citation needed.

Keeping simple lightly structured data, such as darktide character, is dirt cheap. Few thousands lines of data that are not rapidly accessed, are bread and butter of databases, and is incredibly well optimised. I’d be surprised if cost of keeping of all hundrets of thousands of allready existing characters would amount to any higher cost then few Euros.

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**Author:** ![AC3NATOR](https://avatars.discourse-cdn.com/v4/letter/a/7993a0/32.png) [@AC3NATOR](https://forums.fatsharkgames.com/u/AC3NATOR)\
**Post date:** [December 2, 2025, 1:44pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/6 "2025-12-02T13:44:04Z")

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> [@DiamondNova](#):
>
> I’d be surprised if cost of keeping of all hundrets of thousands of allready existing characters would amount to any higher cost then few Euros.

For them it would be a couple ten swedish crowns then.

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**Author:** ![Hrod-Ward](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hrod-ward/32/83985_2.png) [@Hrod-Ward](https://forums.fatsharkgames.com/u/Hrod-Ward)\
**Post date:** [December 2, 2025, 2:01pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/7 "2025-12-02T14:01:17Z")

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> [@AngelsDefiance](#):
>
> purchasable operator slots

No lol.  
Bad design doesn’t deserve money

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<div class="post-metadata">

**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 2, 2025, 2:40pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/9 "2025-12-02T14:40:09Z")

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In an ideal world the classes would be unrestricted by default. Ive been told multiple times in other threads ive made regarding the subject that it would be costly to keep such data constantly (despite games like PoE doing the same thing except with a 24 base limit and 255 max if purchased)

So I tried to come up with not only a medium but also in a way that might actually grab fatsharks attention because it has some form of monetary gain for them, because let’s face it, corps like these dont tend to listen to their communities less theres profit involved.

If its any consolation, I personally wish they would just do away with the limit entirely seeing as it really just seems pointlessly arbitrary to have it capped at such an odd number to begin with

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [December 2, 2025, 3:15pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/10 "2025-12-02T15:15:37Z")

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It’s not an incredible burden to offer more slots (although it’s not free). 8 slots _is_ an arbitrary limitation.

More than 8 slots is also a pretty niche ask. Filling a niche need for super-dedicated players with a monetary incentive for FS is imo a real neat solution.

If they dropped this today, I’d spend $3 to not have to delete my 2nd psyker. But I’m also really not too bothered by having to do that!

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**Author:** ![harlekein](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harlekein/32/90957_2.png) [@harlekein](https://forums.fatsharkgames.com/u/harlekein)\
**Post date:** [December 2, 2025, 3:25pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/11 "2025-12-02T15:25:25Z")

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> [@AngelsDefiance](#):
>
> and while I understand giving unlimited operator slots to players would be incredibly taxing on the data servers, thus upping operating costs for the studio itself, I’ve also figured the closest idea of a middle ground that i could: purchasable operator slots.

A few extra database rows per player isn’t gonna be that impactful.

Consumers nowadays find any excuse to throw money at game publishers.

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**Author:** ![EggFever](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/eggfever/32/88286_2.png) [@EggFever](https://forums.fatsharkgames.com/u/EggFever)\
**Post date:** [December 2, 2025, 4:47pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/12 "2025-12-02T16:47:19Z")

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> [@AngelsDefiance](#):
>
> paid for with real money

why negotiate with terrorists

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [December 2, 2025, 5:46pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/13 "2025-12-02T17:46:20Z")

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lol

@AngelsDefiance check it:

> [@Hive Scum class - Out Now!](https://forums.fatsharkgames.com/t/hive-scum-class-out-now/115407/23):
>
> PSA regarding character slots, we are investigating if we can add an extra one ASAP. I’m not sure if we can manage to sort that out today, however.

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<div class="post-metadata">

**Author:** ![Gideon404](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gideon404/32/96699_2.png) [@Gideon404](https://forums.fatsharkgames.com/u/Gideon404)\
**Post date:** [December 2, 2025, 5:52pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/14 "2025-12-02T17:52:52Z")

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The default number of char slots was raised to 8 when Arbites launched so that part of the mod became obsolete.

The mods are still good for loadout slots though.

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<div class="post-metadata">

**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 2, 2025, 7:42pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/15 "2025-12-02T19:42:37Z")

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…yeah? Your point?

They did the same with arbitrator

They’ll keep doing the same for every following class

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [December 2, 2025, 7:44pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/16 "2025-12-02T19:44:49Z")

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Oops mistook what you were replying to!

No, they didn’t raise the actual cap when Arbites came out. Just the soft limitation for non-modded users. 8 was always the back-end max. They’re working on upping that for Hive Scum now.

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<div class="post-metadata">

**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 2, 2025, 9:04pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/17 "2025-12-02T21:04:15Z")

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honestly i just wish they would work on removing the limit entirely…

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<div class="post-metadata">

**Author:** ![Lexxxielove](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lexxxielove/32/79342_2.png) [@Lexxxielove](https://forums.fatsharkgames.com/u/Lexxxielove)\
**Post date:** [December 2, 2025, 9:20pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/18 "2025-12-02T21:20:01Z")

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better idea: just add more so that we can have more operatives, don’t force us to buy the damn things.

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<div class="post-metadata">

**Author:** ![AngelsDefiance](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@AngelsDefiance](https://forums.fatsharkgames.com/u/AngelsDefiance)\
**Post date:** [December 3, 2025, 7:37pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/19 "2025-12-03T19:37:37Z")

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Its not that easy.

Apparently it was hardcapped at 8 and theyre trying to figure out how to give more now that hive scum is out

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<div class="post-metadata">

**Author:** ![eatingsand](https://avatars.discourse-cdn.com/v4/letter/e/aca169/32.png) [@eatingsand](https://forums.fatsharkgames.com/u/eatingsand)\
**Post date:** [December 3, 2025, 8:01pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/20 "2025-12-03T20:01:01Z")

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> [@AngelsDefiance](#):
>
> and while I understand giving unlimited operator slots to players would be incredibly taxing on the data servers,

It really wouldn’t be bad. Most even small size MMORPGs with less players than Darktide with similar business models allow 50+ character slots and they also have way more data to store per character since they’re RPGs and have a big world with many questlines etc.

The reason Fatshark doesn’t allow more is either

a) they don’t care about it much and just picked a random number and are sticking to it for mystery reasons, and are possibly changing it in the future

b) they mistakenly thought 8 would be plenty and based their infrastructure on this for no real reason other than a lack of foresight (making it 50 would’ve cost them very little if anything)

Either way paid character slots are an absolute scam feature in any game that has it. It usually goes hand in hand with the game encouraging you to have many characters by letting you amass account currency per character, turning it into a P2W feature. You could argue that would even apply to Melk Currency, but it’s not like anyone actually gives a hoot about that worthless stuff. It’s not actually a reasonable thing to do.

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<div class="post-metadata">

**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [December 3, 2025, 8:24pm UTC](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428/21 "2025-12-03T20:24:21Z")

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> [@eatingsand](#):
>
> The reason Fatshark doesn’t allow more is either

Oh FINALLY, we got an expert in the thread!  
But wait, I thought they didn’t allow unlimited character slots because of incompetence?

> [@Why have a limit on playable characters anyway?](https://forums.fatsharkgames.com/t/why-have-a-limit-on-playable-characters-anyway/115271/4):
>
> No real reason other than lack of competency.

Now you’re saying…what?

> [@eatingsand](#):
>
> a) they don’t care about it much and just picked a random number and are sticking to it for mystery reasons, and are possibly changing it in the future

Yea, they don’t care and defffinitely couldn’t have come to the limit based on consideration of typical player behaviors they’ve seen in VT2 (and now 3 years of DT). And let’s put aside that Quickpaw said _freaking yesterday_ that they’re looking into upping the limit ASAP.

> [@eatingsand](#):
>
> b) they mistakenly thought 8 would be plenty and based their infrastructure on this for no real reason other than a lack of foresight (making it 50 would’ve cost them very little if anything)

Based their infra-what? Dude, just no. As mentioned, Quickpaw said they’re working on upping the limit, and yet the OP would prefer to have as many slots as they’d like, not whatever the new default will be.

[Next page](https://forums.fatsharkgames.com/t/purchasable-operator-slots/115428.md?page=2)
