Psyker void staff projectile seems to get easily stopped by edges

Issue Description:
I observed in this last run the void staff projectile seems to get stopped by wall and door edges a bit too generously.

It certainly does not relate to the size of the projectile produced.
But may relate to the invisible activation radius ?

Putting some screenshots below.

edit : at the same time this radius of explosion is practical when you have small enemies close … ah well don’t know !

Steps to Reproduce:

  1. Use void staff
  2. Shoot like on the screenshots below
  3. Projectile explodes on the edge of a door with a way too big margin.

Platform:
[Steam]

Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:
That is the minimal distance to the right edge of the doorway where the projectile passes :

Anything closer explodes immediately (anything closer than first picture really) :