Issue Description:
I observed in this last run the void staff projectile seems to get stopped by wall and door edges a bit too generously.
It certainly does not relate to the size of the projectile produced.
But may relate to the invisible activation radius ?
Putting some screenshots below.
edit : at the same time this radius of explosion is practical when you have small enemies close … ah well don’t know !
Steps to Reproduce:
- Use void staff
- Shoot like on the screenshots below
- Projectile explodes on the edge of a door with a way too big margin.
Platform:
[Steam]
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
That is the minimal distance to the right edge of the doorway where the projectile passes :
Anything closer explodes immediately (anything closer than first picture really) :