Weapon 1: Staff
Warp Bubble: Blue orbs that travel fast in straight line.
Warp Fog: AoE Fog, no idea what it does, doesn’t seem to have much effects.
Weapon 2: Force Sword
Force block: Block incoming hits.
Force Push: Might be a separate ability.5
Weapon 3: Staff
Didn’t see light attack for this one.
AoE: Thunder explosion.
Power Sword or Biomantic Sword
Force Sword, we haven’t seen it in action so no idea what it does.
Warp fire covered enemy right before we see the group.
Grenade Ability:
Mink Crush: Crush the head of a single entity.
Unknown:
Bio-lightning: Throw a bolt of electricity .
Meaning:
We see spells from 3 of the known disciplines:
- Biomancy (Lightning)
- Pyromancy (Fire)
- Telekinesis (Force, Head crush)
This give us a vast option of power for the Psyker.
Biomancy:
- Hammerhand/Iron Arm: Force Sword, would work somewhat like Sienna’s Fire Sword (Unarmed attacks) ( Dark Heresy 1st)
Telepathy:
- Psychic Shriek: Warp scream, cause nervous damage in close area (Dark Heresy 2nd)
- Projection: Become able to reach the mind of enemies with your own (Dark Heresy 2nd), ideally ranged attack on a melee weapon
Pyromancy:
- Firebolt: Fire balls (Warhammer 40k 6th Edition Rulebook)
- Molten Beam: Following Sienna’s Beam Staff (same as before)
- Holocaust : AoE
Telekinesis:
- Shockwave: The Psyker clap his hands together and cause a shockwave that snap bones and knock people of their feets
- Telekine Dome: Protective Shield that stop bullets
- Vortex of Doom: Create a tear btween the Material and the immaterial, unleashing warp energy
Divination:
- Forewarning: Having already seen the path, letting him move from the hail of attack without any problem