- Added pseudo random distribution to critical strikes and procs.
What this means is that everytime you attack and don’t trigger a critical strike, the chance of you triggering a critical strike increases slightly. This should help flatten the bell curve slightly when it comes to large periods of either no critical strikes happening, or all critical strikes triggering in a row.
Is there a hidden plot going on, which wants to promote Swift Slaying even more? What part of crits do Careers that dont have Talents, or passives affected by those have from more crit rate, apart from enhanced left click spamming and better SS uptime?
If they wanna hand us more crit, do it via timed blocks, heavys to the head, or something else that lets us play for them. Dont just promote left click spam and put SS into an even better spot. A Trait that hands us four properties worth of Attack Speed for a random event.