I have several problems with the new drakefire damage talent rework. My primary concerns are not how it affects the balances of drakefire weapons or their damage output but how it affects their mechanics and gameplay, especially the impact of the varying attack speed and slowdown at high overheat, I’ve included some clips with an input overlay to demonstrate.
With the old talent the drakegun is consistent and simple to use, you mitigate overheat by simultaneously pressing left-click with right-click for faster charged streams: https://streamable.com/v7dt29
On the Beta patch with the slowdown if you try to do the same you’ll eventually reach enough slowdown that it will keep charging as your left-click input buffer will be too soon, so you want to start stabbing left-click as fast as you can once you’re nearing red overheat, not as fun to use imo: https://streamable.com/n9n6rc
The biggest issue with the slowdown though is how it exacerbates a previously existing bug with the drakegun making it even more hazardous for a player to use, if you get hit by an enemy while doing a charged stream you’ll be forced to a left-click burst attack which is costly in overheat and can force you to explode, even if you don’t explode the forced attack will delay the time until you are able to defend yourself by switching to melee and blocking. On live patch it looks like this when the bug happens(dmg taken disabled for testing sake): https://streamable.com/swffyg
It’s pretty bad in Live patch already, but in Live you’re at least able to switch to melee very quickly, in Beta the slowdown just makes it worse: https://streamable.com/1v3vqu
The drakefire pistols also suffer from a delayed weapon swap in the Beta when at high overheat making it more punishing to get hit while using them: https://streamable.com/9o0zrs
Commenting on the damage with the new talent, I think the overall damage output is slightly worse than Live Patch, using same build between Live and Beta the drakefire pistols will require ~2x as many shots as Live patch to kill an enemy from fresh overcharge although you have the higher attack speed, not until 50% or higher overcharge damage is equivalent to the live patch for both Drakegun and Drakefire Pistols, it’s only at around 75%+ overheat that you get increased enough damage for better breakpoints and damage, but you start to suffer from slowness issues around there anyway. I don’t know how these weapons should be rebalanced best but I’m personally a fan of consistent mechanics instead of massively varying scaling in damage and attack speed. If you were to ask me personally I would say in Live patch the drakegun is slightly overturned in having a low risk horde-melting attack, and that the drakefire pistols are slightly undertuned, even with their Beta shotgun buff.
As long the drakefire weapons can do what they’re supposed to do and are enjoyable to use I don’t care too much how the damage is balanced, but buggy and frustrating gameplay mechanics are something that concern me, which is why I really don’t like the current drakefire damage talent rework.