# Praise Sigmar for Bomb Rat Re-Work

**URL:** https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196
**Category:** Gameplay Feedback
**Created:** [December 1, 2024, 10:59am UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196 "2024-12-01T10:59:43Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![Flinlock](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/flinlock/32/16019_2.png) [@Flinlock](https://forums.fatsharkgames.com/u/Flinlock)
#### Post date: [December 1, 2024, 10:59am UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/1 "2024-12-01T10:59:43Z")

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Not sure if this was in the patch notes and I missed it, but Unstable Breed (explody rats) got a rework, and it’s so much better now! They do knockback when they explode but no longer do damage. This makes them actually doable, and I think it’s a really fun modifier. Letting them hit you for tactical re-positioning adds a new gameplay strategy. The frequency could maybe be tuned down a bit… but I’ll take it!

The campaign weekly is Unstable Breed + Teench Twins (splitting enemies). Got a group of randos together and we tried to beat it on Cataclysm… which was absolute insanity. We never beat it but we did get close a couple times. The bomb rats split into clan rats, so each group of bombers turns into a big horde on its own. That, plus usual Cata mayhem, was epic rat battles on a scale I haven’t played before.

TL;DR thanks for tweaking the bomb rats and making them more fun and actually do-able on higher difficulties.

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### Author: ![HungarianPatriot](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hungarianpatriot/32/54265_2.png) [@HungarianPatriot](https://forums.fatsharkgames.com/u/HungarianPatriot)
#### Post date: [December 1, 2024, 1:21pm UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/2 "2024-12-01T13:21:45Z")

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I think you are celebrating too early, bomb rats have been known to occasionally do no damage if twins are also in play.

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### Author: ![ZinStonehead](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zinstonehead/32/27850_2.png) [@ZinStonehead](https://forums.fatsharkgames.com/u/ZinStonehead)
#### Post date: [December 1, 2024, 1:45pm UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/3 "2024-12-01T13:45:08Z")

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> [@HungarianPatriot](#):
>
> bomb rats have been known to occasionally do no damage if twins are also in play

Yes. That. FS did nothing.

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### Author: ![Earthtender](https://avatars.discourse-cdn.com/v4/letter/e/6a8cbe/32.png) [@Earthtender](https://forums.fatsharkgames.com/u/Earthtender)
#### Post date: [December 1, 2024, 4:36pm UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/4 "2024-12-01T16:36:56Z")

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But the campaign weekly was always better, it’s bomb carriers in Chaos Wastes specifically that have no melee counter. Correct me if im wrong

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### Author: ![Flinlock](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/flinlock/32/16019_2.png) [@Flinlock](https://forums.fatsharkgames.com/u/Flinlock)
#### Post date: [December 1, 2024, 11:06pm UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/5 "2024-12-01T23:06:37Z")

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> [@HungarianPatriot](#):
>
> I think you are celebrating too early, bomb rats have been known to occasionally do no damage if twins are also in play.

Son of a… /cry

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### Author: ![Ensrick](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ensrick/32/31433_2.png) [@Ensrick](https://forums.fatsharkgames.com/u/Ensrick)
#### Post date: [December 5, 2024, 2:07am UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/6 "2024-12-05T02:07:30Z")

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I’ll have to give them a shot sometimes, I’m always annoyed by these guys, don’t enjoy them.

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### Author: ![Foctopus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/foctopus/32/82567_2.png) [@Foctopus](https://forums.fatsharkgames.com/u/Foctopus)
#### Post date: [December 5, 2024, 8:22am UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/7 "2024-12-05T08:22:27Z")

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They don’t deal damage in adventure, in chaos wastes they deal damage.

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### Author: ![MunKy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/munky/32/72010_2.png) [@MunKy](https://forums.fatsharkgames.com/u/MunKy)
#### Post date: [December 5, 2024, 11:44am UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/8 "2024-12-05T11:44:24Z")

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Damn, I had my hopes up for a second there.

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### Author: ![Flinlock](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/flinlock/32/16019_2.png) [@Flinlock](https://forums.fatsharkgames.com/u/Flinlock)
#### Post date: [December 5, 2024, 4:38pm UTC](https://forums.fatsharkgames.com/t/praise-sigmar-for-bomb-rat-re-work/102196/9 "2024-12-05T16:38:30Z")

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That’s such a weird difference. They used to deal damage in adventure too, right? I haven’t played them in adventure mode in forever, because they seemed way too OP.
