it looks like you lost the buff when you sprinted or something, but its not consistent, i did a lot of testing when sprinting into heavy or lights, and it behaves pretty much the same (in the psykanium)
the main issue is that Power Cycler buff behaves like Decimator, when it should behave like Headtaker with limited amount of charges
@omar_uav this instance is not wrong, you didn’t loose your buff when getting hit in both your cases
you lost your buff for ‘‘other misterious reasons’’
its a discriminatory behavior as far as I’m concerned because all other cases of chains do not break on hit anymore. doesn’t make sense why they would, but whatever we might have some posters come back and complain about the power sword if they did anything about this stupid hiccup.
That would be more logical, but it wouldn’t surprise me if FS deemed it “intended”, if they were aware of it.
Again,from what I’m seeing, it’s not the +1 yellow tuf disappearing and OverShield (OS) breaking that appears to be issue, it’s the shifting thresholds. OS doesn’t need to break, just active tuf vs max (base+OS) being reduced to where it deactivates Iron Will, w/ some yellow tuf like in the pic I posted earlier. I’ll look at the coda later…
I dont have this problem, i hardly ever get this instance
what i always get is my power cycler buff wearing off before its due, meaning i always manage to land my first strike after the special action, therefore this mod won’t help me
what i call stun is when you get hit multiple times in melee
what i call light stagger is when you get hit with your thougness bar pretty much full
then there is displacement, like when being hit by monsters or barrels
Also it behaves differently depending of when you get hit during your attack
if you get hit while you are already at the middle of your attack animation it almost never deactivates
and all this has been going on since before patch 8, back when you could do 7 swings
Internally it’s still “stun”, if a poxwalker hits you it’s still a stun and that was the issue for 6 months because of the stupidly missing lua flag, that’s why on Zelaot Thy Wrath be Swift offered full time protection.
Monsters and barrels have a catapult which IIRC always deactivates.
Seem they changed and added stuff to the set_wielded_weapon_weapon_special_active function which controlled it, I’ll take a look and update my test mod.
But at a glance in the grinder, the stun deactivation does appear to be working as it should have. Again, I think the issue might be on the other end, the activation. I’ll take a deeper look later.
am still using the same PS III from the beta, just got a 380 score back in April 2023. and still using it.
I barely change my loadout, all I can say hope PS gets back to what it was, saw your post was hyped to play the game again, now back into hibernation.
Which was triggered in scripts/utilities/weapon_special.lua by :
local num_activations = tweak_data.num_activations and tweak_data.num_activations + stat_buffs[stat_buff_types.weapon_special_max_activations]
local current_num_activations = inventory_slot_component.num_special_charges
if was_special_active and num_activations and num_activations <= current_num_activations then
weapon_extension:set_wielded_weapon_weapon_special_active(t, false, "num_activations")
end
Here’s a plague ogryn charge, “catapulted”:
21:13:02 846.11538461538464 _special_active true manual_toggle
21:13:04 848.30769230769238 _special_active false catapulted
21:13:04 POWER OFF catapulted
It does seem like there’s a weird little flinch, animation cancel when hit in raid succession that prevents activation in the first place sometimes(w/ guarantee mods off). Was it always like that before? It’s been so long.
Gonna have to look at it later…
Notice sound and animation but no buff icon at t=10s? Other times there’s a quick flinch and nada.
IIRC I always blocked/pushed/dodge to activate in the past, not facetanking hits.
I tried the mod, and the only difference is that now i’m able to get an activation while i’m getting clobbered by mobs, to the point it feels like cheating to me (in a good way)