PS4 assassins travel less “smoothly” than on PC.
I assume this is due to frame rates/ lower processing power.
Consequently assassins can be shot, then hit the player for damage, then die, even as the host.
Leaping assassins from a greater distance are easier to avoid the above situation. Something to do with closer range leaps messes with hit box interpolation if I had to guess.
However, moonfire bow seems to have an issue with hitting leaping assassins. Almost as if the arrow from MFB can pass thru an assassin without actually hitting it.