# (POLL) Which new enemies should be added to Darktide?

**URL:** <https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179>\
**Category:** General Discussion\
**Created:** [May 1, 2024, 11:09pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179 "2024-05-01T23:09:10Z")\
**Posts on this page:** 14\
**Page:** 3

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 2:40pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/41 "2024-05-02T14:40:07Z")

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Yeah, 110% agreed on all of those points.

> [@Rocker\_Fox](#):
>
> I think rather than it being an enemy that can do a simple grab attack or disable it should work like a glass cannon.

Please… no more disablers!

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 2:44pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/42 "2024-05-02T14:44:03Z")

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Speaking of… Rogue Psykers are DOMINATING in the Polls right now!

I’m looking at 62% Rogue Psykers VS 38% anything else. Nice 😉

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**Author:** ![Harlequin](https://avatars.discourse-cdn.com/v4/letter/h/e99b99/32.png) [@Harlequin](https://forums.fatsharkgames.com/u/Harlequin)\
**Post date:** [May 2, 2024, 2:59pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/43 "2024-05-02T14:59:22Z")

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Some sort of tallyman-light mob might be interesting.

Make it a monster with movement speeds around a slug or slightly slower, but as long as it’s alive it regens and frenzies anything inside an aura range like a moving gas and health field for the mobs.  
And as long as it’s up and chanting, you’ll get back to back hordes.

Think the lifeleech model from VT2 just scaled up a bit, waddling around rather than teleporting and summoning hordes and buffing anything nearby.

Tune the aura/spawn frequency effect up and down depending on it being a boss or random monster spawn.

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**Author:** ![Molonious](https://avatars.discourse-cdn.com/v4/letter/m/b5a626/32.png) [@Molonious](https://forums.fatsharkgames.com/u/Molonious)\
**Post date:** [May 2, 2024, 3:31pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/44 "2024-05-02T15:31:53Z")

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Scab Moebian 6th Psykers could be interesting. Definitely would want something new, not just Dreg’d versions of existing Scabs. Not quite sure what a Tox Ogryn would do over the existing Ogryn enemies.

Players having to worry about Brain Burst from enemies would be funny. Seeing a glowing blue halo giving you a few seconds to find the psyker before whiting out and blowing up could be an interesting stress test mid-mission.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 3:43pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/45 "2024-05-02T15:43:56Z")

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> [@Molonious](#):
>
> Not quite sure what a Tox Ogryn would do over the existing Ogryn enemies

Same thing the Stormfiend does with the Rat Ogre

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**Author:** ![Ryshek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ryshek/32/92339_2.png) [@Ryshek](https://forums.fatsharkgames.com/u/Ryshek)\
**Post date:** [May 2, 2024, 4:34pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/46 "2024-05-02T16:34:23Z")

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A fantastic answer!

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**Author:** ![Ryshek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ryshek/32/92339_2.png) [@Ryshek](https://forums.fatsharkgames.com/u/Ryshek)\
**Post date:** [May 2, 2024, 10:30pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/47 "2024-05-02T22:30:23Z")

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I don’t think pox walkers have had justice done to them. They’re supposed to be insanely durable. I’d love to see a version of them that doesn’t die so easily. Ensure that they have to be dismembered violently or repeatedly shot in the head. I want to see them crawling after us, intestines dragging.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 3, 2024, 12:08am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/48 "2024-05-03T00:08:50Z")

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New Poxwalker variant? That’s very outside of the box but I actually really like that idea!

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**Author:** ![MunKy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/munky/32/72010_2.png) [@MunKy](https://forums.fatsharkgames.com/u/MunKy)\
**Post date:** [May 3, 2024, 12:36am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/49 "2024-05-03T00:36:36Z")

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I can already imagine the forums filled with posts of people losing their 💩 at how annoying tougher pox walkers are.

They should also make farting noises as they aproach.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 4, 2024, 9:38am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/50 "2024-05-04T09:38:43Z")

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> [@MunKy](#):
>
> They should also make farting noises as they aproach.

Shidwalkers 💩🚶🏼‍♂️

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 4, 2024, 10:20am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/51 "2024-05-04T10:20:38Z")

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Going back on Plaguebearers (I’m planning a post about the whole Lesser Daemons, except the Nurgling).

I think there should be multiple of them:

# Plaguebearer:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/8/6/86e6be2ab986b0f1b2ad4890e82fb99e29187714.jpeg)

**Melee Elite** , Unyielding (Infested weakpoints, eye, gut mouth), Ogryn-sized, attached to Dreg, but with Chaos tag

Use 2h Plagueswords, but can throw up from their gut mouth

## Bilepiper:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/b/5/b58aa124355c986c6af8546e8d7f6057cc3aecdc.jpeg)

**Special** , Same armour tags. Ogryn sized enemy.  
Create boils on the ground that then explode into corruptive wells, will also buff allies taken inside the area of effect.

## Scrivener:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/a/1ab2c0dc20f25c9115e59af6871bddfa3a62c1ed.jpeg)

**Elite/Special** , Same armour tags. Ogryn sized enemy.  
Ranged only, attacking with their spit attack (work like Rodin’s Plasma Pistol attack), will also attack with their distended mouth in melee.

## Poxbringer:

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/f/9/f937bce3ef73ed6429bb6bda8e5b715c60c1f8a2.jpeg)

**Lord** , Same armour tags, Ogryn sized enemy.  
Modulable and set into 2 (or more) missions.

Melee:

- Balesword: Slow but deal corruption damage
- Marotte: Short Mace that deal less corruption damage but will knock back (faster)

Ranged:

- Boils: Summons boils that then explode into corruptive wells.
- Sneeze: Throw bolts of corruptive bolts.

Defensive:

- Nurglite Blooms: In the arena several giant flowers will blooms, destroying the bloomed flowers will lower the damage that the Poxbringer take.

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<div class="post-metadata">

**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 4, 2024, 10:50am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/52 "2024-05-04T10:50:52Z")

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My good friend @Jado forwarded this to me:

 ![1714819502003_7141567551658625](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/4/7/47a1a516ab17ea794a8feba9bb4bc6f65a4e10ce.jpeg)

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**Author:** ![MunKy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/munky/32/72010_2.png) [@MunKy](https://forums.fatsharkgames.com/u/MunKy)\
**Post date:** [May 4, 2024, 8:21pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/53 "2024-05-04T20:21:30Z")

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I like that idea apart from the implied time limit.

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 11, 2024, 8:22pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/54 "2024-05-11T20:22:06Z")

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Closed on May 11, 2024, 8:22pm UTC

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