# (POLL) Which new enemies should be added to Darktide?

**URL:** <https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179>\
**Category:** General Discussion\
**Created:** [May 1, 2024, 11:09pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179 "2024-05-01T23:09:10Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 1:46am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/21 "2024-05-02T01:46:10Z")

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> [@zaygr](#):
>
> A set piece is a good idea, but I don’t think it should be a static mission objective, because then it’s tied to the mission and it’ll be predictable.

I more meant as a VERY rare event. The mission will 90% of the time go as normal. We couldn’t REALLY have true horror in a game like this without it eventually becoming predictable unfortunately.

Y’know, glacial development pace and all.

Ideally, the new “area” that is opened up by the rare event should be randomly generated (like PT) and that would eliminate a significant portion of the predictability on future runs.

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**Author:** ![Cerebrophage](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cerebrophage/32/92210_2.png) [@Cerebrophage](https://forums.fatsharkgames.com/u/Cerebrophage)\
**Post date:** [May 2, 2024, 3:09am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/22 "2024-05-02T03:09:47Z")

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Terminid.

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**Author:** ![Nicksalot](https://avatars.discourse-cdn.com/v4/letter/n/e19adc/32.png) [@Nicksalot](https://forums.fatsharkgames.com/u/Nicksalot)\
**Post date:** [May 2, 2024, 4:04am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/23 "2024-05-02T04:04:55Z")

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thats a chilling idea ngl would be cool af!

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 4:25am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/24 "2024-05-02T04:25:47Z")

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Terminids? Here? Now that’s some Warp-karkery…

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**Author:** ![deusvult6](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/deusvult6/32/75366_2.png) [@deusvult6](https://forums.fatsharkgames.com/u/deusvult6)\
**Post date:** [May 2, 2024, 4:46am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/25 "2024-05-02T04:46:44Z")

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I figured a plaguebearer would make a decent “dreg mauler”.

I do hope that we get more daemons.

I also hope for the “Noxians”/Darktide to show up and reinforce their Moebian quislings now that a beachhead has been established.

And I wouldn’t say no to cultists of the other ruinous powers showing up either.

The more the merrier.

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**Author:** ![hgjw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hgjw/32/70947_2.png) [@hgjw](https://forums.fatsharkgames.com/u/hgjw)\
**Post date:** [May 2, 2024, 4:51am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/26 "2024-05-02T04:51:46Z")

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I’d prefer something completely new to variants. The recent pox bomber really is a good example why i don’t really care for variants. Sure it does this supposed “new” thing, but in execution its just different type of area denial.

I would hope they would take some deamonic units, rogue psykers are potentially a good one or simply just introduce that tyranid faction they have seemingly hinted at.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 5:28am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/27 "2024-05-02T05:28:11Z")

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Tbh I think for normal enemies thr Dreg need it more than the Scab atm:

Elites:

- Dreg Mauler (Using the 2h Rager as model)
- Dreg Plaguebearer (Ogryn Sized, 2h Sword and corruption)
- Scab Plasmagunner (Like how the Scab Captain work)
- Scab/Dreg Sweeper: Human with Pistols and shields

Specials:

- Dreg Sorcerer:  
V1: Ranged Summoner that call a Swarm of insects to stun the player (Like one of the Lords in Vt2)  
V2: Create boils on the ground which explode into corruption when close to the players
- Scab Psyker:  
V1: Doombolt ranged AoE (Damage, kinda like how Rasknit has)  
V2: Shield summon, and melee damage ability
- Dreg Bilepiper: Poxwalker and Groaner buffer, as well as corruption AoE

Monster and Lords:

- Dreg Sorcerer Lord (Priority)  
Melee: Scythe or Bile Sword  
Ranged: 2+ different spells
- Scab Sentinel: Powerlifter and Scout variant (as the Scab don’t truly have any monster atm)
- Scab Commissar: double weapons  
Melee: Power Sword or Power Fist  
Ranged: Bolt Pistol or Laspistol
- Dreg Herald  
Melee: Plague Axe, Contagion Flail  
Ranged: Summons and spells ?

Since FS/Catfish already said that there would be new enemies this year (Which in theory already is fulfilled with the new Grenadier), I think we might see a TC type of update but centred on the Dreg instead, introducing a named Dreg Lord (Umgal as Vocator), its Assassination variants, and a couple of enemies

Though Plasmagunner was datamined

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 5:29am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/28 "2024-05-02T05:29:26Z")

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> [@hgjw](#):
>
> just introduce that tyranid faction they have seemingly hinted at

They haven’t, even GSC which is what people think is being hinted isn’t really, and all the prior proofs we’ve seen have been debunked already

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 5:29am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/29 "2024-05-02T05:29:55Z")

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Now this is a real list! Oh, I’d like all of these!!!

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 6:31am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/30 "2024-05-02T06:31:05Z")

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For future factions I think that they will keep with “Local” forces

Dregs are from Tertium, and Scab were in Tertium prior to them being sent to Nox (Now that I think of it, I wonder if the Dreg backstabbed the Cartel prior to that or when they came back)

So I would say:  
Penal system: Where we were supposed to end up, with Enforcers and Convicts turning to Khorne.  
Waste Nomads: Turned to Tzeentch  
Technica Guilds: Turned to Slaanesh as a Noise cults

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 6:45am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/31 "2024-05-02T06:45:44Z")

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> [@Heretical\_Cactus](#):
>
> For future factions I think that they will keep with “Local” forces

I both agree and believe that this is the best course of action. Escalating the situation TOO significantly would lead to implications great enough for Astartes to get involved which is just… no.

> [@Heretical\_Cactus](#):
>
> Dregs are from Tertium, and Scab were in Tertium prior to them being sent to Nox

I would definitely like to hear more about Nox and the “Darktide” itself.

> [@Heretical\_Cactus](#):
>
> Now that I think of it, I wonder if the Dreg backstabbed the Cartel prior to that or when they came back

I am not sure. Zola is ex-Cartel, so she may end up shining some light on the more intricate details of the Cartel at some point.

> [@Heretical\_Cactus](#):
>
> Penal system: Where we were supposed to end up, with Enforcers and Convicts turning to Khorne.  
> Waste Nomads: Turned to Tzeentch  
> Technica Guilds: Turned to Slaanesh as a Noise cults

Other Chaos Cults are certainly possible on a Hive World like Atoma Prime… but they MUST be implemented carefully. The Inquisition MUST be able to actually handle the situation without Astartes involvement… otherwise the game will risk losing its core identity.

> [@Heretical\_Cactus](#):
>
> Penal system

Speaking of… do the Moebians still control the Tancred Bastion? I would assume that they do.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 7:34am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/32 "2024-05-02T07:34:58Z")

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> [@Khorne\_Dawg](#):
>
> Other Chaos Cults are certainly possible on a Hive World like Atoma Prime… but they MUST be implemented carefully. The Inquisition MUST be able to actually handle the situation without Astartes involvement… otherwise the game will risk losing its core identity.

Multiple smaller Cults won’t alarm the Inquisiton more than a bigger Mono god cult.

And for SM nobody is coming cause of the Cicatrix Maledictum, we can’t really communicate to far reaches (which is why even for new Archetypes I think keeping/writing them to start as Rejects is better)

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**Author:** ![Rvl](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rvl/32/115814_2.png) [@Rvl](https://forums.fatsharkgames.com/u/Rvl)\
**Post date:** [May 2, 2024, 8:00am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/33 "2024-05-02T08:00:26Z")

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I want to fight against a new threat, Moebian 6th got a bit stale and adding new units won’t help it that much. Ideally, I want Necrons or Eldar because I think they could have a unique vibe in the game and add something totally new. But I know it won’t happen, the best thing we’re getting are more daemons from the warp like the pink horrors or something.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 8:01am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/34 "2024-05-02T08:01:00Z")

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> [@Heretical\_Cactus](#):
>
> nobody is coming cause of the Cicatrix Maledictum

From what we know the Moebian Domain seems to be in the Imperium Sanctus so the Cicatrix Maledictum should not be a problem.

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**Author:** ![Index](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/index/32/95844_2.png) [@Index](https://forums.fatsharkgames.com/u/Index)\
**Post date:** [May 2, 2024, 8:39am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/35 "2024-05-02T08:39:09Z")

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while the game really could need another full roster of enemies, so basically all of the above, i came to enjoy the esthetics of the plague bearer.

could be used as a beefed up rager or leading a group of em as a mini boss encounter.

apart from adding new enemies, i’d like to see at least some gear variations amongst existing ones.

of course gameplay dictates uniform entities, still having gunners spawn in groups of ten, the stormtrooper look isnt cutting it for me any more.

we reached a level of detail and immersion, that for a good amount carries my motivation for the game, where some larger face pool or equipment additions would feel like a given rather than a wishful addon.

some small height or build differences along with different levels of grime and corruption would still leave the overall physical attributes visible while at least lessen the “cloned by the 1000s” batch - vibe.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 8:41am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/36 "2024-05-02T08:41:11Z")

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> [@Rvl](#):
>
> I want Necrons or Eldar because I think they could have a unique vibe in the game and add something totally new.

They would be TOO unique for this game. However, that is not to say that I would not enjoy their presence in a similar 40K title.

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [May 2, 2024, 8:44am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/37 "2024-05-02T08:44:54Z")

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Eldar wouldn’t make much sense as a Tide, as player side though (Character based with the Ynnari) that could work very well

Also the Eldar that Sefoni can sense on Tertium (prob. a future assignment)

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**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [May 2, 2024, 9:00am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/38 "2024-05-02T09:00:58Z")

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Dark Eldar could work, since they can wrangle hordes of sla… I mean prisoners who work and throw them at us.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [May 2, 2024, 11:28am UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/39 "2024-05-02T11:28:24Z")

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Oh nooo, please don’t capture meee 😝

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**Author:** ![Rocker\_Fox](https://avatars.discourse-cdn.com/v4/letter/r/a8b319/32.png) [@Rocker\_Fox](https://forums.fatsharkgames.com/u/Rocker_Fox)\
**Post date:** [May 2, 2024, 2:08pm UTC](https://forums.fatsharkgames.com/t/poll-which-new-enemies-should-be-added-to-darktide/94179/40 "2024-05-02T14:08:18Z")

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Scab Rogue Psyker has a lot of potential to do some different stuff.

Shields, lightning attacks, teleportation.

I think rather than it being an enemy that can do a simple grab attack or disable it should work like a glass cannon. Code it like the Doom Archvile where it has some wind up time to it’s equivalent of a brain burst or smite and if you are still in it’s los when it attacks you lose a large chunk of health. Maybe even pair it with a squad of chaos cultists that act as a basic meat shield to make sniper type weapons or abilities more impact. Hell add an ability where the Psyker can pick one up and use it as a temp shield.

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