Agreed, but the question is: will they fix it, how much will it cost, and how many people will engage with the mode if they do?
It ultimately comes down to money, and if something is more expensive to fix than to discard, the decision is simple.
That is why it is critical for any studio or business that sells something to sell something that consumers want, or to convince customers that they want something they did not know they wanted (telemarketing).
As a business, you cannot work like an artist.
You cannot paint just because you enjoy painting.
You need to paint stuff that people want to buy.
My father was a talented artist before he had a stroke, but the reason he never made it big (he had a lot of success and is still a member in the regional artists guild, but he never made it big) and had to keep his day job as a teacher was because he wanted all of his work to have a lot of political meaning and say something, and the truth is that the majority of people who buy art donât care if the work says anything about the political climate, religion, or equality.
People in the majority care about if the product looks cool, is easy to understand (doesnât have a lot of underlying themes), or is something that everyone wants because the artist is famous.
As a game developer, you cannot just sit in your ivory tower and do whatever you want since your job is to sell a product to you and me and profit.
Passion projects exist, but Fatshark is not a small indie developer who works on games that they are passionate about in their free time.
Fatshark is a relatively big studio that sells games as a service to produce revenue for its investors.