# Please let us disable beastmen

**URL:** <https://forums.fatsharkgames.com/t/please-let-us-disable-beastmen/49300>\
**Category:** Gameplay Feedback\
**Created:** [July 31, 2022, 12:18am UTC](https://forums.fatsharkgames.com/t/please-let-us-disable-beastmen/49300 "2022-07-31T00:18:36Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![hollerbach](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hollerbach/32/19870_2.png) [@hollerbach](https://forums.fatsharkgames.com/u/hollerbach)\
**Post date:** [August 1, 2022, 7:57am UTC](https://forums.fatsharkgames.com/t/please-let-us-disable-beastmen/49300/3 "2022-08-01T07:57:35Z")

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Fatshark, please. Or, just sanction this mod: [No Beastmen](https://steamcommunity.com/sharedfiles/filedetails/?id=2456507597). Beastmen are one of the most divisive elements of the game, and are one of the major reasons why WoM got mostly negative reviews.

It’s weird that the game effectively has two sets of Campaign maps - one with no Beastmen (no WoM DLC) and one with Beastmen forced in them (WoM DLC) with no way to turn them off (unless you turn the _whole_ DLC off in Steam which will prevent you from using WoM items in your inventory and playing Cataclysm).

Also, please remove Beastmen from Bogenhafen and Ubersreik maps. Fatshark has attempted to remove them from Bogenhafen maps before, but the intended change didn’t work.

> [@Beastmen still spawn in Bögenhafen maps after Patch 4.4](https://forums.fatsharkgames.com/t/beastmen-still-spawn-in-bogenhafen-maps-after-patch-4-4/45579):
>
> The Patch 4.4 patch note says: I just ran The Blightreaper, and lo and behold, guess which faction I found in the Bogenhafen sewers (hint: not the Skaven): [[Beastmen in the Bogenhafen sewers]](https://i.imgur.com/9HQ6TO4.jpg) More reports from other users of beastmen still appearing in Bogenhafen (and Ubersreik) maps after Patch 4.4 here: Related:

Also, (WoM-related) please make Olesya still say [her dialogue](https://vermintide2.fandom.com/wiki/Olesya_Pimenova/Quotes) after you complete a mission. Owning WoM removes this dialogue. This affects immersion, making the keep less lively and the player will also miss lore tidbits.

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