Get a load of that guy, LMAO. Turns out things go diffirent when asked not to stack all the buffs possible and shoot at immobile targets in the meat grinder XD
I used the shotgun on launch with Vet with the full reload damage ult, it was insane! Unfortunately, FS found out we were having fun and we are here.
There’s only one viable (not great, not ammo efficient, specially not on havoc) shotgun build, which is the blue one with scattershot and flechette. And only on vet. You get your dmg from crits that proc bleed while using the alt fire.
The shotgun being a bleed weapon makes any sense to anyone?
I’ve been discussing the shotgun since forever and it’s always the same argument.
“if you stack the the dmg of x talent with x blessing and you get a crit with man stopper and all enemies are standing still at the same height and in a perfect row then you do a lot of dmg to all of them and that’s op bruh”
Absolutely true. A shotgun should tear enemies to pieces in close combat, but in the game this weapon looks pathetic above 3 difficulty levels.
See OP pic, you can kill 6 dregs before fully reloading, which will take a lot of time. This weapon is terribly unbalanced for Damnation.
There is nothing inherently wrong with the Shotguns having high finesse bonus – after all, getting buckshot or a slug to the face will blow your head clean off.
However, defending their current state and telling people to build around that, because it’s the only good thing about Shotguns, and also acting like you’re some sort of galaxy brained genius for figuring out that you have to shoot heads in a shooter game is beyond asinine.
Shotguns need multiple buffs big time.