Please fix the shotguns

Get a load of that guy, LMAO. Turns out things go diffirent when asked not to stack all the buffs possible and shoot at immobile targets in the meat grinder XD

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I used the shotgun on launch with Vet with the full reload damage ult, it was insane! Unfortunately, FS found out we were having fun and we are here.

There’s only one viable (not great, not ammo efficient, specially not on havoc) shotgun build, which is the blue one with scattershot and flechette. And only on vet. You get your dmg from crits that proc bleed while using the alt fire.

The shotgun being a bleed weapon makes any sense to anyone?

I’ve been discussing the shotgun since forever and it’s always the same argument.

“if you stack the the dmg of x talent with x blessing and you get a crit with man stopper and all enemies are standing still at the same height and in a perfect row then you do a lot of dmg to all of them and that’s op bruh”

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Absolutely true. A shotgun should tear enemies to pieces in close combat, but in the game this weapon looks pathetic above 3 difficulty levels.
See OP pic, you can kill 6 dregs before fully reloading, which will take a lot of time. This weapon is terribly unbalanced for Damnation.

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There is nothing inherently wrong with the Shotguns having high finesse bonus – after all, getting buckshot or a slug to the face will blow your head clean off.

However, defending their current state and telling people to build around that, because it’s the only good thing about Shotguns, and also acting like you’re some sort of galaxy brained genius for figuring out that you have to shoot heads in a shooter game is beyond asinine.

Shotguns need multiple buffs big time.

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I use shotguns solely for the aesthetic of carrying a shotgun. But they suck and they suck bad. You’d think a shotgun in the 41st millennium would pack a harder punch, but I guess they are still using the tech of the 90s (dark ages). They don’t even pack a good punch like an 80s Terminator action flick shotgun.

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And that’s the problem…
Absolutely NO weapon should be used only with one mandatory blessing.
Tbh I tested shotguns with others blessings.
The problem were not the shotguns. They were good. However, everything around them that is used in game is far more powerful than them. Why would I pick a shotgun instead of a boltgun?
To say it, I tested this week end. Well, there is no reason. In ADS boltgun can one shot close to everything. It has 15 bullets in magazine and can be used full auto. The max for shotgun is 13 ammo in clip for the agri (11 for lawbringer and 9 for kantrael). And you do less damages than a boltgun per “bullets” (round). And still you have less ammo in reserve.
And you wonder why nobody uses this weapon? At least, give us MORE ammunition than a boltgun… AT LEAST!
Max is agri with 13/91 (with base dmg of 330) when Boltgun has 15/100 (with base damage as 545!!! and a cleave of 2).
Lawbringer is 11/76 with base damages 413
Kantrael is 9/61 with base damages 613

Looking at numbers is sufficient to show that there is a giant problem with shotguns.

Comparison with revolver:
Agri is 5/82 with base damage 353. Cleave is 2 on this revolver.
Zarona is 5/52 with base damage of 504 and a cleave of 5 on this revolver.

Shotguns have no cleave on basis…

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shotguns should be upfront damage, not “stack xyz” until you get to do damage

it makes no sense, especially given their reload times

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This is why I remain adamant in my belief that Fatshark’s removal of scoreboards was a gargantuan blunder. People are, quite simply, really, really bad at actually gauging their own skill levels and accompanying team contributions based solely on their own memory; they need solid, irrefutable numbers to bring them back into the realm of reality, and that’s where scoreboards come in. I strongly believe many shotgun/ogryn/etc defenders would never have gotten so obnoxiously vocal if they were forcibly presented with their actual stats at the end of every mission.

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Does anyone have a link to a proper shotgun stats breakdown? Like right down to ranged drop off numbers, minimum pellet on hit etc? I’ve got a few ideas for targetted, careful shotgun buffs, but want to make sure I understand all their stats properly first.

Yeah a bunch of us here agree that having these numbers are useful for pointing out the “2x ammo for half the work” scenarios etc.

In fact, people are so bad at this, I routinely see Ogryns aka the “weakest” class (both me and other players) outperform most Veterans and Zealots. I am talking about Shield Ogryn having x2 damage/elite/special/chaff kills than the next “DPS” class. Then they go to the forums and call “skill issue” for wanting good balance in the game.

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