# Please fix the powercreep (RANT)

**URL:** <https://forums.fatsharkgames.com/t/please-fix-the-powercreep-rant/110639>\
**Category:** General Discussion\
**Created:** [July 9, 2025, 3:15am UTC](https://forums.fatsharkgames.com/t/please-fix-the-powercreep-rant/110639 "2025-07-09T03:15:28Z")\
**Posts on this page:** 1\
**Showing post:** 615

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**Author:** ![CH3DD4R\_G0B-L1N](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ch3dd4r_g0b-l1n/32/96421_2.png) [@CH3DD4R\_G0B-L1N](https://forums.fatsharkgames.com/u/CH3DD4R_G0B-L1N)\
**Post date:** [July 14, 2025, 12:13pm UTC](https://forums.fatsharkgames.com/t/please-fix-the-powercreep-rant/110639/615 "2025-07-14T12:13:43Z")

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That someone was me! And I feel like my reasoning is sound based on my sample size of 1 player I played with named Robocop yesterday:

> [@What should be buffed, what should be nerfed - let's try making a liste while staying "objective"](https://forums.fatsharkgames.com/t/what-should-be-buffed-what-should-be-nerfed-lets-try-making-a-liste-while-staying-objective/110773/41):
>
> It _feels_ like that side of the tree is ranged oriented, so could this stay 80% and shift to gunner/ranged resist? They have that mechanism with the curio perks. Would balance it out for what seems like the intended [Robocop 2 drug raid](https://www.youtube.com/watch?v=QliRssMdjrU) scene playstyle but be vulnerable to melee.

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