Can we get some more overall player power nerfs please? Powercreep has been ruining the game slowly over time.
Last balance pass was pretty good, like to see more of that, but this time can psyker also get some of the meaningful nerfs too WITHOUT another buff snuck in there? Psyker has probably gotten a buff in at least 75% of all the updates that this game has ever received, can we pretty please tune that down just a little bit?
Can Rampage please gets its exhaustion mechanic added back. Shortly after the class was added to the game it literally felt like to me the class was designed at the core to be able to solo the entire game with little to no help from teammates⌠and then it got buffs, and then more buffs, and a whole brand new tree layout. Pickpocket got the deserved nerf it should have, literally how did that talent get added into the game in the state it was in at launch? Regen 20% ammo for shooting any elite/special? really? its just that easy to have infinite ammo all of a sudden? sold to you as a $12 DLC class lmao, so happy thats been changed.
Can the stacking stimm effect bug with the Stimm Supply ability also be fixed? The lingering effect node on the ability allows the dropped crate to give the Hive Scum and all teammates the scums stimm effect, even if their stim is on cooldown. So with that you can stack your stimm effect onto yourself 2-3 times(stim, drop crate, stim) 20% attack speed, 20% strength, 35% finesse, now stack that 2-3 times ![]()
Chem toxin/the needle gun could also use some tweaks, toxin is too strong and the needle pistol applies too much too fast. Not sure what the right way to fix that would be, could remove the primary fire from needle pistol so they only use their âspecialâ mode, or could put stack limits on how much toxin it can apply to enemies(similar to inferno staff) or maybe a magazine size change, reload speed change, something like that i dunno, just needs tuned down somehow.
Also the shivs, even after the nerfs they have gotten, they still feel like the dominate weapon for scum, the mobility and damage is just too good, but thats also partly because of how strong certain talents are and just how much damage bonuses you can stack up on hive scum etc, so if everything else gets tuned down a little(talents, abilities, and such), the shivs themselves also would be tuned down.
Theres more balancing that needs done on all the classes, theres been some good forum posts recently, like Project Ogryn Weapons , but this is just a few things off the top of my head i wanted to put out there.
Balance changes are good, nerfs are good, buffs can also be good, but repeated buffs again and again and not nerfing the outliers again and again over the course of a couple years has led us to where we are now. Patch 13 was a huge spike in player power, giving the classes their current talent tree âstructureâ, before then it was a Feat System? with very few options, and back then the game was HARD. I want some of that HARD back, not all, just a little. I want the later difficulties to actually mean something, Auric should be challenging, and Damnation should be âkinda hardâ ish, if that makes sense. Currently, Auric doesnât even really feel like a challenge most of the time, the only hard part about it is memorizing what maps/spawn doors have audio dead zones that block ALL audio, trying to react to the audio queue of a hound jumping at you with no other audio queues leading up to that point, trying to dodge a trapper net thats been shot at you through unrealistic holes in map geometry/certain railings/etc.
Theres no counter-play to a silent hound jumping at you, and only in THAT instant does it finally make an audio queue while leaping at you, you turn and try your best to push, but guess what? the push didnt register
so now you sit there with a hound biting you, hoping for any of the ways it can be knocked off to happen.
Now imagine a world where the audio engine isnt tearing itself apart in order to keep up with all the special enemies spawning, attack sound queues, gunshots, etc. Imagine if there wasnt a burster right after a burster right after 2 flamers and a hound and a mutant and 2 trappers all spawning and charging at you in such a short time frame. Imagine if that was just⌠less
just a tiny bit, im not asking to heavily nerf or remove specials/disablers. just the spawn spam of them causing fundamental issues with the game pretty much is all i want tuned down/fixed/whatever you wanna call it. I just want to ACTUALLY hear and be able to react when the hound spawns and is coming for me, i wanna hear that trapper around the corner, i wanna hear the crusher charging an overhead behind me etc etc etc
