# Player respawn points moving forwards way too early

**URL:** <https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [February 4, 2025, 6:09am UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033 "2025-02-04T06:09:56Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Harridas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/harridas/32/25941_2.png) [@Harridas](https://forums.fatsharkgames.com/u/Harridas)\
**Post date:** [February 4, 2025, 6:09am UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/1 "2025-02-04T06:09:56Z")

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### Issue Type (Required):

Player Mechanics

### Issue Description (Required):

Player respawn points move forward when a player runs past their respawn point, but it sometimes moves them forward _ **way** _ too early. I can’t even kite some enemies around a respawn point without the risk of everyone teleporting away.

### Steps to Reproduce (Required):

- Move forward somewhat past a player respawn point
- Middle event finishes also moving player respawn points forward

### Reproduction Rate (Required):

Common (\<50%)

### Platform (Required):

PC - Steam

### Upload Supporting Evidence (Optional):

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**Author:** ![MadMartigan](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/madmartigan/32/85568_2.png) [@MadMartigan](https://forums.fatsharkgames.com/u/MadMartigan)\
**Post date:** [February 4, 2025, 7:06am UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/2 "2025-02-04T07:06:05Z")

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I think spawn points being too far away is often the cause for people quitting. Not many people want to wait 10 minutes if they can just start a new game and get back to the action again.

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**Author:** ![psyk](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/psyk/32/96060_2.png) [@psyk](https://forums.fatsharkgames.com/u/psyk)\
**Post date:** [February 4, 2025, 11:35am UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/3 "2025-02-04T11:35:27Z")

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yeah i remember i had that issue in yard a while back. i got knocked off the map and respawned after the event. my team was struggling to do the event as a trio. didnt feel right to let them struggle because i had the bug.

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**Author:** ![kqgee](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/kqgee/32/28555_2.png) [@kqgee](https://forums.fatsharkgames.com/u/kqgee)\
**Post date:** [February 4, 2025, 11:17pm UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/4 "2025-02-04T23:17:10Z")

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> [@Respawn re-teleport bug Mission : Dark Communion](https://forums.fatsharkgames.com/t/respawn-re-teleport-bug-mission-dark-communion/104925):
>
> Issue Type (Required): Player Mechanics Issue Description (Required): Player will move from respawn location once another player gets near. (will try to replay and screenshot). This happens every time, players quit. Unsure why a respawn location will move. Will try to replay and supply screenshot location. Steps to Reproduce (Required): Play Dark Communion Player dies (around section when stairs start to go down) Progress to section after your take stairs down into pitch black room. Before me…

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**Author:** ![xeonzs](https://avatars.discourse-cdn.com/v4/letter/x/a88e4f/32.png) [@xeonzs](https://forums.fatsharkgames.com/u/xeonzs)\
**Post date:** [February 20, 2025, 10:58pm UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/5 "2025-02-20T22:58:55Z")

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Yeap this really frustrates me, I don’t die a lot, but when I do I always spawn like the other side of the world, meanwhile my teammates spawn right around the corner.

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**Author:** ![xeonzs](https://avatars.discourse-cdn.com/v4/letter/x/a88e4f/32.png) [@xeonzs](https://forums.fatsharkgames.com/u/xeonzs)\
**Post date:** [February 22, 2025, 5:13pm UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/6 "2025-02-22T17:13:26Z")

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This just happend to me again just now, the psyker who died spawned like 20-30 meters ahead, dead maybe for 1 minute.  
Meanwhile I spawned like 20% of the map away, literally like 4-6 minutes away.  
Enough to read a forum post here, write this reply and watch a few youtube shorts, come on man.

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**Author:** ![DanAphelion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/danaphelion/32/63986_2.png) [@DanAphelion](https://forums.fatsharkgames.com/u/DanAphelion)\
**Post date:** [March 9, 2025, 10:48pm UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/7 "2025-03-09T22:48:23Z")

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This is so annoying, and it happened to me today.  
It just cannot stay like this. It’s ridiculous.

Fatshark, please fix ASAP ZULU…

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**Author:** ![Raichu](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/raichu/32/111655_2.png) [@Raichu](https://forums.fatsharkgames.com/u/Raichu)\
**Post date:** [March 9, 2025, 11:07pm UTC](https://forums.fatsharkgames.com/t/player-respawn-points-moving-forwards-way-too-early/105033/8 "2025-03-09T23:07:34Z")

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Had this happen pre-event told player to alt f4 and rejoin. The process holds his spot while he reloads and successfully respawned in event for pick up
