Assassins can pull some serious BS.
-They miss you, and instapounce as soon as they hit the ground
-Instances of a runner spawning in front of you, or directly in your back and jumping you instantl
-The SNAP OF DEATH
-Admin privilege, meaning high ping = lower odds of punching a runner out of the air
you can look at your damage taken statistic with bestiary from any given enemy.
Good to know, thanks
Only a few monks can combo you at any given time, no matter how many target you
In a hard, the visibility hardly allows you to read what they are up to.
If you are standing next to someone, you have no idea of whom is being targeted.
A sound cue/cue ala Sekiro (the counter), would be awesome. When we already have the sound cue for a hit in the back (6th sense), I see no reason to deny this one.