# \[PC\] Patch 4.4.0.3 is now live

**URL:** <https://forums.fatsharkgames.com/t/pc-patch-4-4-0-3-is-now-live/45445>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [June 3, 2021, 2:24pm UTC](https://forums.fatsharkgames.com/t/pc-patch-4-4-0-3-is-now-live/45445 "2021-06-03T14:24:42Z")\
**Posts on this page:** 1\
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**Author:** ![Fatshark\_Hedge](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatshark_hedge/32/53965_2.png) [@Fatshark\_Hedge](https://forums.fatsharkgames.com/u/Fatshark_Hedge)\
**Post date:** [June 3, 2021, 2:24pm UTC](https://forums.fatsharkgames.com/t/pc-patch-4-4-0-3-is-now-live/45445/1 "2021-06-03T14:24:42Z")

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## Hotfix 4.4.0.3

- Enemies that are pushed outside of maps and cannot return via normal means are now killed.
- Fixed crash related to switching hat and starting a level.
- ‘Shall Not Pass’ Okri’s Challenge now also works for clients.
- Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack.

## Patch 4.4.0.2

- Fixed various miscellaneous crashes.
- Fixed various localisation issues.
- Sister of the Thorn: Tweaks to 'Radiant Inheritance;
  - Overall duration reduced to 10 seconds (down from 15). (_new!_)
  - Power Level increase now 20%, down from 50%.
  - Critical strike chance increase removed.
  - Critical strike power now 20%, down from 40%.
  - Movement speed increase now 20%, down from 30%.
  - Attack speed increase unchanged.

- Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat’s sack).
- Fixed an issue where Sister of the Thorn’s finger trail didn’t stop after Life Staff’s idle rune animations were interrupted.
- Fixed an issue where a client-connected Sister of the Thorn’s ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn’t but visually it was misleading.
- Increased duration of Life Staff’s painting trail length by a lot, also made all SotT trails look smoother on extreme settings.
- Moonfire bow now has arrow notched as it should.
- Fixed ‘A Bitter Rose Among Thorns’ not counting on Cataclysm difficulty runs.
- Fixed ‘Weaves Bounty’ not counting on clients.
- Fixed Life Staff ‘vortex’ having the wrong sound on clients.
- Fixed Sister of the Thorn’s THP leech perk not working if Kerillian is captured and gets rescued.
- Bot Kerillian with Javelins should no longer become confused by Bardin’s Throwing Axes.
- Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play.
- Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a ‘hold to buy’ instead of a ‘click to buy’.
- Chaos Wastes - Khaine’s Fury should now work more consistently.
- Taal’s Horn Keep - Fixed a location in the keep where players could get stuck.
- Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing.
- Bretonnian Longsword - Increased widow to go into block after light 1 and light 2.
- Grail Knight’s career ability shouldn’t break third person crouching animation anymore.
- The command wheel should now offer all suitable commands to players using a gamepad.
- Tweaked the formatting of achievement descriptions in Okri’s challenges so they are easier to read when there’s many lines of texts.
- Fixed an issue on the controller UI where some hero equipment would be seen on the ‘ESC’ menu.
- The ‘Iconic Presence’ Challenge should now display the time requirement appropriately.

# Hotfix #1 - 4.4.0.1

- Fixed an issue where bots could not be changed from their base careers
- Fixed a crash that occured if a player ahead dies or leaves the lobby when a Tzeentch Egg is about to spawn
- Fixed a couple of issues that could result in the Javelin becoming invisible
- Made some changes to the A Cluster of Radiants animation
- Fixed several crashes; including the one that would occur if the Career Skill was bound to the mouse
- Fixed an issue where the Okri’s Challenge ‘Rippling Radiance’ could be completed in The Keep
- Fixed a discrepancy with the description and completion criteria of the Okri’s Challenge ‘Sheltering Thicket’
- Fixed Saltzpyre’s (Bounty Hunter) ‘Double-Shotted’ Talent not reducing cooldown on headshots

# Patch 4.4

## MOD KNOWN ISSUES

- **Armory** : Crashes when selecting new weapons.

- **Notice Key Pickup** : Some interactables no longer have a name, but works fine otherwise.

## General Fixes / Tweaks

- Added dialogue to Deity Shrines in The Keep.
- The lobby browser now shows the Twitch logo for browsers that are connected to Twitch.
- All weapon inspects now have third person animations.
- Fixed various miscellaneous crashes.
- Fixed various miscellaneous localisation issues.
- Conversations should no longer start between heroes when they’re too far apart and unable to hear each other.
- Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game.
- Fixed some cases where Sienna’s teleport would move you under terrain causing you to get stuck or fall out of the map.
- Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow.
- Player movement no longer resets when picking up objects that can be picked up instantly.
- Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles.
- Fixed an issue where Beastmen could still spawn in Bögenhafen maps.
- Fixed the ‘Faithflight’ Weapon Illusion appearing to be the wrong rarity.
- Weather related voice lines should no longer be heard whilst in combat.
- Fixed some cases of incorrect voice lines in The Keep.
- It should no longer be possible to break the ‘Difficulty’ selector by navigating backwards on the ‘Game Type’ selector in the lobby browser.
- Fixed an issue where certain Traits would not trigger on ranged attacks
- Fixed some texture issues in the UI.
- Fixed delayed sound effects on equipping Sienna’s Fire Sword
- Fixed an issue with the landing sound effect when Saltzpyre and Outcast Engineer Bardin would jump.
- Kerillian should no longer have an arrow notched when out of ammo.
- Most of Bardins shields should now block less of the center of the screen (again!).
- World markers now fade out while aiming down sights.
- Purchasing a bundle now shows a popup for each acquired item.
- Skaven spawners (specifically spawners where they climb out of holes or down a pillar, etc) allow elites to spawn once more.
- Outcast Engineer Tinkerer’s Coggrund cog is now turning the correct way
- Heroes should not trigger last man standing VO when entering the Skittergate whilst other heroes are alive and simply not yet through the gate.
- Changes to Engineer Challenges:
  - ‘Stout heart, Steady aim’ - Reduced amount of hits required to 12 down from 30.
  - ‘Targeting Array’ - Reduced the amount of required headshots in a row to 6 down from 20.  
‘I love the smell of black powder’ - Reduced the amount of kills needed from a single powder barrel explosion to 10 down from 20.
  - ‘Endrinkuli’s War Song’ - Reduced the time required to fire the crank gun in one activation to 40 seconds down from 50.
  - ‘Patent Pending’ - Removed requirement of completing all ‘Trial by Plague’ and ‘Proving Grounds’ challenges aswell as removing required completion of ‘Interception Barrage’.

- Generic Terror Events will no longer wait for players to kill any special to be completed. (Sorceror, Leech, Gutter Runner, Ratling Gunner, Packmaster, Warpfire Thrower, Poison Wind Globadier, Standard bearer)
- Fixed an issue where clients could not tag Beastmen banners.

## Levels

- Against the Grain - Fixed a case where bots could become stuck on a haybale inside a barn.
- Athel Yenlui - Fixed an issue where Specials could spawn at the Bridge of Shadows.
- Athel Yenlui - Bots should have an easier time grabbing the first Grimoire.
- Athel Yenlui - Fixed some funkiness with the ley lines on the end event.
- The Blightreaper - Fixed a hole in the bookcase found in the end event.
- Blood in the Darkness - Fixed a destructible blockade that was considered still blocked for players who had hotjoined, despite being destroyed by the team, causing the player to be unable to proceed.
- Blood in the Darkness - Fixed a respawn where waiting players could not be interacted with properly by the team attempting to rescue them.
- Convocation of Decay - Adjusted the end event to be slightly less punishing. Feedback welcome in the usual channels!
- Dark Omens - Fixed some terrain weirdness.
- Empire in Flames - Fixed a case where players could re-spawn behind the team beyond a point of no return.
- Empire in Flames - Fixed a case where enemies would regularly spawn silently.
- Empire in Flames - Fixed a case where Minotaurs could not break down a wall.
- Engines of War - Fixed Specials spawning too closely to players during the end event.
- The Enchanter’s Lair - Random hero banter should no longer interrupt the introductory banter at the beginning of the level.
- The Enchanter’s Lair - Fixed a spot where patrols could get stuck.
- The Enchanter’s Lair - Bots should no longer be able to pick items up through the gate in the blood pool room.
- Festering Ground - Fixed a case where the escape event could become blocked off for a last man standing attempting a clutch under certain circumstances.
- Festering Ground - Removed an invisible wall.
- Festering Ground - Fixed an issue where the map exit could become blocked.
- Festering Ground - Fixed an issue where the first Grimoire chest could not be opened easily.
- Fort Bobsburgers - The “Load the Cannon” objective marker should now appear for players who join the map during the event.
- Fortunes of War - Fixed a cheese spot.
- Garden of Morr - Fixed some spots where players could skip large chunks of the level.
- Garden of Morr - Fixed an issue where bots could become stuck on a ladder.
- Halescourge - Fixed over-extended collision on one of the houses.
- Horn of Magnus - Barrels thrown upwards towards the sky should no longer be despawned or be considered out of the play area.
- Hunger in the Dark - Fixed a number of locations in which Rattling Gunners could shoot through the environment.
- Into the Nest - Fixed some holes in geometry/terrain.
- Into the Nest - Fixed an issue where bots would not die when knocked out-of-bounds.
- Into the Nest - Fixed an issue where heroes could respawn too far ahead.
- Old Haunts - Fixed a case where a player who joined during the statue event could not pick up the gargoyle head(s).
- The Pit - Fixed an issue where heroes could respawn too far ahead.
- Righteous Stand - Fixed some holes in geometry/terrain.
- Screaming Bell - Fixed an issue where bots would not always enter the end arena.
- War Camp - Fixed some spots where players could get stuck.
- War Camp - Fixed bots becoming stuck on the battering ram.
- War Camp - Fixed a case where patrols could spawn in plain sight.
- Weaves - Fixed some spots where players could get stuck, and some holes in geometry.

## Chaos Wastes - General

- Chaos Wastes - Fixed an interaction between Bardin’s ‘Parting Gift’ talent and the ‘Artillery’ boon in which he would be left without a grenade when throwing his double grenade from within the smoke shroud, as opposed to being left with one as expected.
- Chaos Wastes - Fixed an issue where players could spawn in to the Chaos Wastes after host migration with their adventure weapons equipped (traits etc) included.
- Chaos Wastes - Valaya’s Brew now uses the pseudo-random distribution system to smoothen the randomness of it.
- Chaos Wastes - Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6.
- Chaos Wastes - Fixed an issue where players could not view the ‘Item Inspect’ UI in the Chaos Wastes if ‘Inspect Weapon’ was bound to the mouse.
- Chaos Wastes - Fixed a scaling issue with player frames in the map Shrines.
- Chaos Wastes - Fixed an issue where Talent Boons were not being properly granted in the map Shrines.
- Chaos Wastes - Grail Knight duty talents no longer appear as Chaos Wastes powerups, things got kind of weird with those interactions.
- Chaos Wastes - Increased the bonus coins obtained when playing with bots.
- Chaos Wastes - ‘Stromfels’ Savagery’ no longer applies it’s visual effect to all players.
- Chaos Wastes - Using Bounty Hunter career skill with ‘Valaya’s Brew’ and ‘Potion of Endless Bombs’ no longer interrupt the career skill.

## Chaos Wastes - Levels

- Chaos Wastes - ALL LEVELS - All the locations have had an optimisation pass, and should suffer less performance dips than before.
- Chaos Wastes - Citadel of Eternity - Fixed an issue where Specials could continue to spawn after event end.
- Chaos Wastes - The Foetid Gorge - Fixed a spot where players could get stuck.
- Chaos Wastes - The Forbidden Trail - Fixed an issue where enemies could be instantly killed on spawn.
- Chaos Wastes - The Forbidden Trail - Fixed several spots where players could get stuck.
- Chaos Wastes - Lost City of Marakza - Added a ledge that was previously missing.
- Chaos Wastes - Pinnacle of Nightmares - Added a failsafe timer to the end event in-case of incidental soft-lock.

## DEV NOTE

> We apologise for the undocumented changes to Kerillian’s (Shade) ‘Cloak of Mist’ and ‘Cloak of Pain’ in the Chaos Wastes release.
> 
> These Talents were changed so that they could accurately reflect their descriptions, as the previous behaviours were unintended. We understand this caused a lot of confusion, and needed to be specified in the patch notes. We removed:
> 
> - The guaranteed critical strike during stealth from ‘Cloak of Mist’
> - The guaranteed critical strike during the secondary phase of stealth from ‘Cloak of Pain’
> 
> We’re keeping a close eye on the reaction to these changes and are approaching this with an open mind, so please be sure to share your thoughts.

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