PC Hotfix 6.4.1 + 6.4.2

Hotfix 6.4.2 - 12th of March


Features

  • Fixed crash when a bot shoots with steampistol
  • Fixed crash when closing down the game during a loading screen with voip enabled

Hotfix 6.4.1 - 11th of March


Features & Tweaks

  • Bot Improvements: (note, these changes were missed from patch 6.4.0 patch notes)

    • Bots are now better at choosing whether to light or heavy attack against armored targets.
    • More weapons now allow bots to push shielded targets.
    • Bots are now better at predicting whether their target is pushable or if it’s a waste of stamina. Bots’ block window against enemies with long timed attacks is reduced slightly.
    • Bots now take all nearby attacking enemies into consideration when blocking, rather than just the enemy they target (dodging behavior remains the same).
  • Versus - A Grudge Served Cold: Made it so the ‘Close to win’ music starts when 2 out of 3 capture zones in the final capture area are done.

  • Versus - A Grudge Served Cold: Added an ammo box to the end event.

  • Versus - A Grudge Served Cold: Improved visualization for Capture Zones in Mad Dog Mines.

Fixes

  • Fixed a bug where downed players still took take damage from the Curse of Comradeship mutator.
  • Fixed an issue where items equipped on certain loadouts did not show as equipped.
  • Fixed a bug where the Masterwork Pistol had an extra delay when firing with a controller.
  • Fixed some overlapping text when making a custom Chaos Wastes game.
  • Fixed a crash when joining a friend’s Versus Game while in the Adventure scoreboard.
  • Fixed a bug where difficulties appear locked for a few seconds when entering the keep.
  • Fixed the Trollhammer Torpedo’s 3D model missing from the Athanor UI.
  • Fixed a bug where the Tag/Social Wheel keybind wouldn’t work if bound to the same button as Place World Marker.
  • Versus - A Grudge Served Cold: Blocked off a shortcut exploit at the bomb cart and fixed various climb points.
7 Likes

More weapons now allow bots to push shielded targets.

Can we get some more information on what that means? I dont understand it. Did bots not push shielded enemies at all before?

1 Like

Hi!

Let’s see if I can be helpful here or if Quickpaw will have to come to my rescue…!

Before this, only weapons with heavy push could push armored enemies. With this change, bots now push enemies no matter the weapons push category if the push will result in a stagger and if they’ve excess stamina. Other factors remain the same.

6 Likes

Using a stormvermin with shield as an example does it still take the same amount of pushes as before?

1 Like

Nice! Bots got some love! Moar! :slight_smile:

1 Like

They find it more favourable to do a push in more scenarios, but the effect of the push remains the same.

Example provided by game designer:
In a scenario where a Saltspyre with rapier would attack a blocking storm vermin with shield to no avail, it may now find it favorable to push the storm vermin to break the shield block.

6 Likes

Thank you for the information :slight_smile:

2 Likes

Heads up, players, we’ve recently discovered that this hotfix has a guaranteed crash for Bardin bots equipped with the Masterwork Pistol. Please avoid equipping that weapon on your bots until it is fixed!

5 Likes

how

3 Likes

FS magic. Can break the game in thousand ways. :smiley:

Thats just coding magic in general.

99 little bugs in the code.
99 little bugs in the code.
Take one down, patch it around,
127 little bugs in the code…

1 Like

Am developer, can confirm :sob::sob:

1 Like

Okay, now that the bug is fixed, I am really curious as to the reason this crash happened.