# Patch #14 Notes Part 3

**URL:** <https://forums.fatsharkgames.com/t/patch-14-notes-part-3/84504>\
**Category:** Announcements\
**Tags:** devpost, patchnotes\
**Created:** [October 18, 2023, 3:52pm UTC](https://forums.fatsharkgames.com/t/patch-14-notes-part-3/84504 "2023-10-18T15:52:10Z")\
**Posts on this page:** 1\
**Showing post:** 62

<div class="post-metadata">

**Author:** ![Nish](https://avatars.discourse-cdn.com/v4/letter/n/9dc877/32.png) [@Nish](https://forums.fatsharkgames.com/u/Nish)\
**Post date:** [October 19, 2023, 6:32am UTC](https://forums.fatsharkgames.com/t/patch-14-notes-part-3/84504/62 "2023-10-19T06:32:10Z")

</div>

The brittle cap is 80% if my reading comprehension doesn’t fail, text wasn’t the clearest in this regard.

> [@Patch #13: Class Overhaul Part 1](https://forums.fatsharkgames.com/t/patch-13-class-overhaul-part-1/83184/1):
>
> **Rending**
> 
> - Rending has changed a bit. Before, rend was complicated and worked differently for different weapons. It scaled how much damage was blocked by different armour types but with maths making an Ogryns head hurt. Now it’s simpler. It works on anything that’s not just naked or rotting. It works on the Mutants. It works on the Monsters. It works on any armour. Any Rend you have is just added. Until you do full damage. After that it still helps you do more damage, just not as much. If you have a shovel that does 20% damage on the big Carapace guys. With 4% rend, you will now do 24% damage, cause 20 plus 4 is 24. On stuff that already does full damage, it will add 1% damage instead. It always adds 1% more for every 4% Rend you have. Still maths that makes an Ogryns head hurt. Just not as much. And it helps kill things on all weapons.
> - **Clamp to 16 stacks of 2.5% each, max capping to old 40% on each instance of buff (player/target) for a sum “normal” cap of 80%.**

---

_[View the full topic](https://forums.fatsharkgames.com/t/patch-14-notes-part-3/84504)._
