# Patch 1.12.4 - Patch Notes

**URL:** <https://forums.fatsharkgames.com/t/patch-1-12-4-patch-notes/124776>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [August 11, 2026, 8:27am UTC](https://forums.fatsharkgames.com/t/patch-1-12-4-patch-notes/124776 "2026-08-11T08:27:42Z")\
**Posts on this page:** 1\
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**Author:** ![FatsharkLev](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharklev/32/119491_2.png) [@FatsharkLev](https://forums.fatsharkgames.com/u/FatsharkLev)\
**Post date:** [August 11, 2026, 8:27am UTC](https://forums.fatsharkgames.com/t/patch-1-12-4-patch-notes/124776/1 "2026-08-11T08:27:42Z")

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![1.12.4 - banner](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/c/2/c269a5b80c703986ad633d22500b95ceece12e4d.jpeg)

# Warband!

Today’s patch comes with several tweaks and fixes. After feedback from you all we have done some balance changes to the Vanguard enemies, decreasing their health, modified their block radius and added a new way for you to stagger them.

We also took a look at the Blitzes available to the Skitarii class and made some adjustments. There are plenty of other things going into **Patch 1.12.4** , and it is now being rolled out on all platforms, notes are below!

**Dev Note for our Xbox Series S players:**  
_To alleviate memory, and to prevent crashes, there is now a black pre-loading screen that appears before the Valkyrie loading screen when you go into a mission. This shouldn’t change the loading time length. We have other memory saving solutions that we will implement in a future patch, and we aim to return to the normal loading screen once those are implemented._

![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/optimized/3X/8/7/877651a2fc1406f03f71e02aaf25be02f86579bc_2_624x29.png)

# Patch 1.12.4 patch notes

## Features & Tweaks

### Balance Changes

- **Scab & Dreg Vanguard updates:**

- **Weapon and Blessing Updates:**

- Mechanicus Power Sword

- Paired Transonic Blades

- Added a new alternative crosshair for melee weapons with a Special mode switch

- Mechanicus Power Sword and Arc Maul

- ‘Decapitator’ weapon blessing

- ‘Machine Spirit Resurgent’ weapon blessing

- **Skitarii Blitzes Update:**

- Arc Grenades

- Servo-Skulls

- Integrated Refraction Emitter

### Quality of Life Changes

- **Both Vanguard type enemies have been added to the Meat Grinder.**

- You can now order your operatives from the list in the Operative Selection screen. Hovering with a mouse will show arrows to reposition that operative up or down. With a controller, new button actions will show on the bottom part of the screen as a prompt to do the same.

- Expeditions - Tech-remnants dropped with a value above 100 will now show on the Auspex map

- Expeditions - Made it so dodging out of the Auspex map does not count as clicking on the map

- Updated the ‘Alternative 7’ controller layout buttons scheme

## Fixes

### General Fixes

- Fixed so that the Rolling Steel data-interrogation minigame counts as progress for “The Machine Whisperer” Penance

- Fixed an issue where the Skull Companions had incorrect unlock requirements.

- Kicked players will no longer be prompted to reconnect to the mission they were kicked from.

- Fixed an issue where Sire Melk’s Events were empty when no event was ongoing.

- Fixed an issue where some cutscenes would end with a fade to black which would never go away.

- Fixed an issue where notifications could get permanently stuck on screen

- Equipped gear now will stay the same if a player made changes to the backstory choices during Personality Scourge and all background choice cosmetics were already available in the player’s inventory

- Tweaked the text position for mission modifiers in multiple places in the UI

- Fixed an issue where Input Device selection was not available in the Sound settings

- Preset Graphics quality no longer gets modified to “Custom” after selecting any of the preset choices

- Controller configuration “Alternative 2” no longer shows an incorrect button layout

- Fixed an issue where players level could show as 0 in the mission result screen

- The Tagging Wheel option entry now resets as expected

- Item icons now should display as expected when viewing an item that the current character cannot equip.

- Fixed various talents appearing incorrectly in the Tactical Overlay

- Fixed Veteran ‘Demolition Stockpile’ buff showing the wrong timing for grenade replenishment when using Krak Grenades

- Fixed Skitarii ‘Integrated Refraction Emitter’ being active while grabbed by a Daemonhost or eaten by Beast of Nurgle

- Fixed a crash that could happen when switching talents in the Meat Grinder while ‘Advanced Combat Doctrines’ ability was active.

- Fixed ‘Advanced Combat Doctrines’ giving the wrong number of ‘Power Overload’ keystone stacks through the ‘Powerdrive’ keystone upgrade. Now it will give stacks when the ability is deactivated based on the total charges consumed while the ability was active.

- Fixed a crash that could happen if a player disconnected while in the middle of Arbites ‘Break the Line‘

- Fixed a crash that could happen if a latching attack was interrupted right as it hit an enemy

- Fixed ‘Overcharge Transfer Lattice’ not showing its cooldown time in the HUD when it activates.

- Fixed inconsistencies with ability charges not being given when their cooldown ended

- Fixed a crash that could happen in Expeditions if a Skitarii would try to target a Vortex when generating an Arc through abilities or weapons.

- Fixed Skitarii ‘Redline’ keystone upgrade ‘Advanced Power Management’ not interacting with the ‘Advanced Combat Doctrine’ ability

- Fixed a crash that could happen if an ‘Arc Grenade’ explosion happened while the player that threw it was dead

- Fixed Skitarii ‘Integrated Refraction Emitter’ crashing in Expeditions at the end of a mission or loading transition

- Fixed Skitarii ‘Ammunition Deposit’ aura effect staying active in the Meat Grinder when switching auras

- Fixed Skitarii ‘Redline Capacitors’ and ‘Static Capacitor Drain’ Capacitance generation bonuses not being applied to Capacitance gains other than base generation over time

- ‘Advanced Combat Doctrines’ now always aims towards the body of Pox Hounds and Armoured Pox Hounds  
_ **Dev note: Due to their small profile and speed, prioritizing the head often resulted in misses during active gameplay.** _

- Fixed ranged weapons performing the rest of an interrupted Reload sequence when wielded after ammo was added via the ‘Gunsmith’ talent while it wasn’t wielded.

- Fixed Veteran ‘Always Prepared’ keystone upgrade not preventing the Reload sequence from playing after the ammo was replenished upon using ‘Executioner’s Stance’ while on an empty clip/magazine.

- Fixed an issue where the ‘Chordclaw’ ability could enter an infinite attack action loop due to an incorrect interaction with the ‘Purgator Servo-Skull’ Blitz

- Fixed Skitarii ‘System Shock’ talent not triggering from the Shock Maul Electrocution effect on staggering hits.

- Fixed Arbites ‘Break The Line’ melee switch not triggering the ‘Terminus Warrant’ keystone

- Fixed an issue where the ‘Arc Grenades’ explosion radius was not matching the description of the ‘Enhanced Arc Grenades’ talent

- Fixed ‘Slice and Dice’ not refreshing its duration when getting new stacks

- Fixed an issue where the syringe of the ‘Medicae Servo-Skull’ could appear into screen when playing on a ultrawide with high FoV

- Fixed an issue where button callouts could fail to appear in the character creation menus.

- Fixed a crash caused by the Valkyrie Grenade in Expeditions.

- Fixed an issue where the Skitarii ‘Servo-Skull Blitz’ activation could be interrupted when bound to the mouse scroll wheel.

- The Blitz UI input is now hidden when Blitz cannot be activated (e.g. when the Skitarii ‘Artificer Servo-Skull’ talent is equipped).

- Kills attributed to a Skitarii Servo-Skull will now be always displayed in the Kill Feed.

- Health will now stop to be drained for an incapacitated ally while being revived by the Skitarii ‘Medicae Servo-Skull’.

- Fixed an issue where Skitarii Servo-Skull attacks could be blocked by allied abilities or Blitzes (e.g. Psyker Telekine Shield and Veteran Smoke Grenade).

- Fixed an issue where the Skitarii Servo-Skull could sometimes fail to be usable for Data Interrogations.

- Fixed an issue where Mutant and Chaos Spawn grabs did not take Dodge Linger times into account in their hit detection.

- Fixed an issue where the ‘Puncture’ Blessing could be triggered by hits caused by sources different from the secondary weapon, as long as the weapon was being wielded.

- Fixed transition fade overlay in character creator not showing correctly when switching between Skitarii voice and name or Hive Scum / Skitarii home planet and appearance

- Fixed an issue where changing your height at the Barber-Surgeon as a Skitarius would make you appear shorter than your selected height until loading into a mission or re-entering the Mourningstar.

- Fixed an issue where sprinting would be interrupted when pressing the Wield input while having the Skitarii ‘Servo-Skull’ or ‘Artificer Servo-Skull’ Talents equipped

- Fixed an issue where particles from attacking with the Shock Maul or Arc Maul would not be removed when unwielding the weapon

- Fixed an issue where rapidly changing between background selection and character appearance in the character creator would show a darkened overlay

- Fixed Skitarii ‘Corpuscarian Disciple’ Penance not tracking electrocution effects from Arc discharges

- Fixed Skitarii ‘Flensing Fury’ Penance mission time including time prior to players spawning, making its unlock harder than intended

- Expeditions - Fixed an issue that caused player deaths to count multiple times. It would show an incorrect death count in the end of round screen and cause teams to lose Tech-remnants multiple times.

- Expeditions - Fixed an issue that caused team members rescued with the use of a Servo-skull not to get their Tech-remnants back

- Fixed a crash that could happen when a player was kicked while loading into an Expedition mission

### Cosmetic Fixes

- Fixed missing pattern on Veteran ‘Chem-Safe Rebreather (Sun Scorch Camo)’

- Fixed missing arm guards in first-person view on Torg’s Battle Gear

- Intra-Cranial Implant - Fixed Hive Scum Deluxe hairstyle displays distorted

- Fixed an issue where starting cosmetic items would not be added to the player’s inventory after a Personality Scourge

- Fixed an issue where applying both a weapon skin and weapon trinket change would not apply both changes at the same time to the weapon

- Items are now properly updated in the player character in the inventory after a weapon cosmetic change takes place

- Mk III Brute Ironjaw (Stainless) - Fixed beard displaying incorrectly

- Mordian Dress Jacket - Fixed collar not being attached correctly

- Penitent’s Type 5 Pressure Helmet - Fixed eyebrows not being visible

- Crude Ocular Implant - Fixed clipping and skin tone issues on implant

- Medicae Port - Fixed clipping and skin tone issues on implant

- Scripture Headband - Fixed parchment clipping through the character body

- Scholastia Psykana - Fixed sleeve being displayed during attacks

- Intra-Cranial Implant - Tattoos are no longer visible on metal parts of the headgear

- Fixed a typo with the Enlightener’s Shroud headgear

![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/optimized/3X/8/7/877651a2fc1406f03f71e02aaf25be02f86579bc_2_624x29.png)

That’s all for today!

We’ll see you on the Mourningstar.

– The Darktide Team

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