Pactsworn catch-up doesn't work well with vertical level design

So my suggestion here is that the vertical distance gets ‘multiplied’ by some amount when counting the distance needed to catch up with the heroes.


I think that “Catch Up” be used in a cheesy fashion to change locations at times for ambush, but that’s also a neat feature. There’s also spots where Skaven (and Hero) players can get stuck in the terrain. but still be too close to "Catch Up.

I suggest they change the functionality, and put it on a cooldown timer like an ability. Change what it’s called to “Relocate” or “Respawn” and allow it to be used regardless of distance from the enemy heroes, only requiring that the player be out of sight and not within a certain distance of a hero player, just like the conditions for spawning in.

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