Yes, I completely agree. Players should have the option to join a unified queue. At least for regular missions, expeditions, and Mortis. You could set a difficulty range for each category—for example, Heresy–Auric for regular missions, Malice–Heresy for expeditions, and Damnation–Auric for Mortis. Then just press a button, and it would place you wherever
the difficulty level in expeditions is mostly fine when everyone stays in a team and acts like one. his main complaint is not about people being unskilled at fighting, but them running off in every direction and getting lost in fights instead of doing the objective. which is the experience i have too most times i play with @Index and have randoms with us.
If, in dozens of consecutive attempts, incompetent teammates keep appearing again and again, it is reasonable to assume that the same situation will happen in the next attempt, and to choose the difficulty level assuming incompetent teammates
are the norm in any difficulty up till hav40.
the amount of nonsense there is only kept on a leash due to at least everyone knowing how fast one gets killed when outside the yellow and blue skirt.
that doesn’t make them play “smarter”, mostly only more scared and defensive.
take away the potential (and yet u unlearned) fear of an open map design, where gunners pepper you from outside the draw range and you got over confident folk that under deliver the moment they bite off more than they can chew going solo.
even worse are the 1337 kiddies with their stealth attempt at scurrying off to any site on their own, as if one was impressed with them gobbling up junk like a hippo only to spill it on the floor upon failing.
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well done, now have fun while waiting at the sanctuary until the rest salvages this shtshow and get picked up.
meanwhile when we have the pleasure of at least a 3man team, it’s hilarious how borderline neurotic the only random dude tears himself lose in high flight to make it a point going solo.
so far I haven’t met a single one delivering on that mouthful ![]()
darktide is made with incompetence of teammates in mind and one playing enough is fully aware of the extend of chaos it creates.
in a way that’s the spice in the soup that makes you have second servings, but in an open environment the aggro pulling goes beyond the reach of the team itself, something rarely happening in “normal maps”
THAT is the main issue with expeditions right now,
not the one dude being bad at assessing the situation, he’s turning it to
for the rest even IF they ignore him from the start.
No. I don’t play below auric. I am consistently the last man standing, even as an ogryn. The trouble is the teammate RNG. Everyone seems to be playing auric when they can’t stay alive for a single zone. They can’t even stay with the squad or read a compass that I ping for them.
It’s the hounds modifier.anyway tbh and that obviously won’t change on difficulty. It’s pathetic how many hounds there are coming from 360 degrees. Waves after waves of them. 5 zones of them is a joke.
Does your pride not allow it? Well, then keep suffering while continuing to blame your incompetent teammates
wait until you add tornados to them and put more sites on the map.
THEN you start to loathe mankind ![]()
Misanthropic High great name of great song.
Try taking a rippergun with inspiring barage with you (make sure it’s 19 round mag one), the ability to just instantly refill toughness has helped me alot when playing with randoms.
it’s often a different kind of incompetence. sure, there are guys who can neither fight alone nor do objectives, and those are dead weight. then there are the players who can fight on their own, very well even, but they simply won’t do the objective. they rather run around killing, and think it’s easy, so they won’t change difficulty. especially those flaunting H40 cosmetics. but when the timer runs out, you lose, no matter how many kills you got. players need to get in their heads that expeditions wants you to do the objectives first and foremost.
haven’t used ripper in a long time. my rippers are selected for max. 66% ammo to proc crit on every shot with blaze away / fire frenzy. so you had good results with inspiring barrage on it?
or i might take the achlys sniper rifle to the next desert tour.
Well, maybe it’s a different kind of incompetence, but if teammates who are incompetent in that other way keep showing up again and again, then player should expect them in future matches as well and adjust the game’s difficulty accordingly, taking that kind of expected incompetence into account
Very good results, I use blaze away aswell for damage (which is kinda mid tbh but it works) but the main thing is the toughness regen.
So you’re suggesting it’s not their fault? In a team game where I ping the coordinates, I pin the directions, I carry the canisters, I do the auspex games, often with barely any help from teammates whilst they go and get downed somewhere.
I exclusively played h40 as ogryn before expeditions so I’m quite familiar with how to play and how to teamplay.
That particular node absolutely requires competent teammates.
Your weird smear attempt doesn’t really hold any logic.
Yeah it’s that far right node in particular that’s the issue. I unlocked all nodes pretty quick but that final far right one is impossible as I seem to get people that have never played a videogame before.
My theory is that quickplay is allowing people play it when I start a game but really quickplay should only be available for maps the player has unlocked already imo
But if you understand that you’re not going to get competent teammates in expeditions—just like you didn’t in dozens of previous attempts—doesn’t that suggest you should lower the difficulty to a level where your own skills, combined with your teammates’ modest abilities, are still enough to succeed?
I’ve noticed that players who play Ogryns tend to have an inflated ego. I don’t know what it’s like on H40, but playing an Ogryn on Auric is much easier than playing any other class
except it’s not a factor in expeditions what they do “modest” but what they f-up monumentally in terms of stirring stuff across the whole map.
to the point auric duos in some instances being easier when you dont pick bots up cause you can isolate the encounter compared to one dude running around screaming bloody murder.
had matches start with 3 bots and things went good until randos joined, go figure.
pff please, race a gun scum to the killfeed and show me you had an “easier” time.
@MadMartigan Temp is being slightly to moderately abrasive, but he is right. We rail against balance complaints on here by saying most people should just go down a difficulty or two.
That’s spot on. Teammates are part of the difficulty.
Playing with randos in Havoc isn’t that big a deal since the mode isn’t fundamentally different. You just need some patience and luck.
Expeditions is a different beast, complimented by the patented FS refusal to explain things well.
I’d also take a SWAG that people you keep running into don’t realize there are no greater tech remnant rewards in higher difficulties, esp if your QP-into-any-node theory is correct.
I hadn’t played below Auric in probably close to 1k hours before Expeditions. The mode really makes you take teammates into consideration. I’ve found competency or willingness to follow/learn going down to Heresy/Damnation. And, thanks to the mode, the combat doesn’t really take a hit if you stir the pot like I do.
Now that we’re 3 weeks in, I need to jump back up and see if it got any better.
But I don’t think it’s out of line for the hardest map node on the hardest available difficulty to really beg for a competent team. I never thought that was bad in Havoc either, just the party finder part.
Oh have you aye? Cool story bro. Can’t wait for the next episode of confirmation bias.