I’ll start by saying that my ideal Huntsman is one that has valid options for people with a middling aim, while still highly rewarding people with a superior aim. I don’t think the current iteration achieves either of those goals well.
Now, I’m not opposed to the idea of Sure Shot being a thing, and I actually like most of the talent changes made to Huntsman, but I think this iteration still needs a lot of polish.
Now, what are my issues with the current iteration of Huntsman?
Sure Shot’s generation method is paradoxical and not rewarding
I’m pretty sure the intent of Sure Shot was to make Huntsman more accessible, but having to get headshots in order to get free headshots is kind of a catch-22.
Speaking as someone with a decent but not incredible aim, I didn’t really feel that Sure Shot was actually helping me all that much (especially on Longbow & Handgun).
The exception to this rule is using Body Count, which I like a lot as a talent for people with a lesser aim or for Blunderbuss builds, but I’m not sure that it’s all that healthy for a passive to only be useful in conjunction with a specific talent (ahemsurvivalistahem).
The other problem with Sure Shot is that it currently doesn’t reward highly skilled players, who can easily get headshots anyway, and that it doesn’t reward Longbow & Handgun as much.
In summary, I think it would be best if Sure Shot’s generation method was something less paradoxical, and was more rewarding to people with a good aim who aren’t really affected by this passive.
Note: I’m not sure how this can be achieved, so I highly encourage community members to propose ideas as to how both these problems can be solved.
Reset is now garbage
Reset was originally busted, but now with the stacks being reduced to 4, it’s just a bad talent.
I suggest returning it’s 30% CDR to it, and perhaps even increasing the max stacks of Sure Shot to 5.
This should hopefully make it a valid talent for people with a mediocre aim while keeping the other two talents better options for people with a superior aim.
Waste Not Want Not’s removal lowers the skill ceiling and restricts build variety
Removing this passive made it so you pretty much have to get Conservative Sharpshooter, and removed the ability for skillful players to use traits such as Hunter and Scrounger, which awarded their good aim with more damage/better ammo regeneration.
The removal of this passive also heavily pushes the player to get Shot Crafter, thus limiting talent choice on the 5th row.
My suggestion is to simply reinstate this passive in place of or alongside Poacher’s Mark.