# Okay Fatshark.......Chaos Wastes looks fantastic

**URL:** <https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287>\
**Category:** Gameplay Feedback\
**Created:** [April 13, 2021, 3:23pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287 "2021-04-13T15:23:31Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Velsix](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/velsix/32/89035_2.png) [@Velsix](https://forums.fatsharkgames.com/u/Velsix)\
**Post date:** [April 14, 2021, 4:33am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/22 "2021-04-14T04:33:12Z")

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Wouldn’t that depend on the daemon? Like Bloodletters just kill people right?

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**Author:** ![spatnack](https://avatars.discourse-cdn.com/v4/letter/s/e99b99/32.png) [@spatnack](https://forums.fatsharkgames.com/u/spatnack)\
**Post date:** [April 14, 2021, 4:45am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/23 "2021-04-14T04:45:21Z")

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> [@DezZzO](#):
>
> So they made it free because it’s either not that great or just not enough content to take money for, so people don’t see them as scummy before Darktide.

“Making you suspicious?” Never thought I’d see conspiracy theories about the pricing model for Fatshark DLC

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**Author:** ![Adelion](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/adelion/32/27128_2.png) [@Adelion](https://forums.fatsharkgames.com/u/Adelion)\
**Post date:** [April 14, 2021, 7:14am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/24 "2021-04-14T07:14:41Z")

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> [@theppekausen](#):
>
> People are getting a little bit too hyped up only because the dlc will be free. Have you guys not thought about why it will be free? Think about it for a minute and you should realize it doesnt look too promising at all.

Just wondering. When the expansion will release next week and we find out what those locations are. And we find out (most likely) that the expansion will be aweseome, will you:

- Admit you have been wrong?
- Hide into silence?

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**Author:** ![Rebel](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rebel/32/23728_2.png) [@Rebel](https://forums.fatsharkgames.com/u/Rebel)\
**Post date:** [April 14, 2021, 11:35am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/25 "2021-04-14T11:35:35Z")

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> [@Perteks](#):
>
> They are not hero level characters though

Regular Witch Hunters are hero level characters. Saltzpyre is a Witch Hunter Captain. Waystalker is a hero level character, Bright Wizards are hero level characters, Bardin and Kruber are on par, so they are hero level characters.

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [April 14, 2021, 1:15pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/26 "2021-04-14T13:15:01Z")

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I remember that stream, pretty sure he was talking about a Great Unclean One, which goes along with my “yeah, a Greater Daemon would be too much”. There’s a huge difference between a Greater Daemon and Lesser Daemons.

You are simply incorrect about them not being hero-level . . . given that many of their careers are hero-level straight from tabletop.

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**Author:** ![Perteks](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/perteks/32/21276_2.png) [@Perteks](https://forums.fatsharkgames.com/u/Perteks)\
**Post date:** [April 14, 2021, 2:53pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/27 "2021-04-14T14:53:08Z")

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Sorry I meant named hero character (like original post, they are named so ) that is way higher power level (with have quite ridiculous scale of power level but ofc i dont mean Gotrek level of power)

> [@BizarreSalp](#):
>
> given that many of their careers are hero-level straight from tabletop.

Canon is first class though  
And yeah maybe they meant only greater demons, but still demons in warhammer fantasy is quite big deal, and U5 is literally guerilla fighters it wont be way out of their teritory to fight demons head on.

> [@Velsix](#):
>
> Wouldn’t that depend on the daemon? Like Bloodletters just kill people right?

Didnt single bloodletter killed dwarf fortress in Gotrek ? Or it was bloodthrister.

Other than that I dont see how their would add anything interesting to game, being grounded in “normal” enemies have way better feeling than fighting demons.

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**Author:** ![Zoso](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zoso/32/25294_2.png) [@Zoso](https://forums.fatsharkgames.com/u/Zoso)\
**Post date:** [April 14, 2021, 3:55pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/28 "2021-04-14T15:55:10Z")

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I’m VERY excited for CW. The rouge-lite description is very exciting to me. These game screams kill/loot/build repeat. Perfect direction to go. GG, FS, GG!!

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**Author:** ![Rebel](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/rebel/32/23728_2.png) [@Rebel](https://forums.fatsharkgames.com/u/Rebel)\
**Post date:** [April 14, 2021, 4:11pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/29 "2021-04-14T16:11:18Z")

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> [@Perteks](#):
>
> And yeah maybe they meant only greater demons, but still demons in warhammer fantasy is quite big deal, and U5 is literally guerilla fighters it wont be way out of their teritory to fight demons head on.

Depends on the demons. Nurglings are skavenslave tier, plaguebearers would be similar to maulers, etc.

> [@Perteks](#):
>
> Didnt single bloodletter killed dwarf fortress in Gotrek ? Or it was bloodthrister.

How could a single Bloodletter do that? They’re like weaker than Chaos Warriors.

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**Author:** ![hgjw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hgjw/32/70947_2.png) [@hgjw](https://forums.fatsharkgames.com/u/hgjw)\
**Post date:** [April 14, 2021, 4:22pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/30 "2021-04-14T16:22:44Z")

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Are we mixing bloodletter with bloodthirster mby? Can’t really see bloodletters themselves to be that deadly.

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [April 14, 2021, 9:49pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/31 "2021-04-14T21:49:15Z")

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> [@Perteks](#):
>
> Didnt single bloodletter killed dwarf fortress in Gotrek ? Or it was bloodthrister.

It was a Bloodthirster! I remember that part well, it was great. Even Gotrek had a hard time, and might have been defeated if the Ancestor Gods hadn’t intervened through Felix (who was, prior to that intervention, a floppy mess on the floor).

But I get what you mean about named heroes now - yeah, they’re not Karl Franz/Grimgor level. The Ubersreik 5 seem to be in the same power range as a minor character in a Warhammer novel; pulling off things normal people think the biggest heroes do, while the biggest heroes do things that even gods only hope can be done.

I recall in the Sigmar trilogy, a Bloodthirster appeared and everyone was absolutely helpless against it. Even (then-human) Sigmar himself was basically floored by its mere presence - but Ulric gave him the power to defeat it.

Our heroes _have_ gotten godly intercession on their behalf already, so I think it’s in them to face a Greater Daemon - with such help.

As for what they’d add - personally, I agree that Daemons are overrated. If we were to get new enemy units, I’d much rather see some new Skaven or Rotblood or Beastmen enemies. Warlock Engineer, Censer Bearer, Esshin Triads, Warplock Jezzail, Skaven Chieftain (it’s IN the game files already) . . . those would all be great. Pestigors, Forsaken, or Flayerkin could all be interesting new elites or specials.

What the daemons could bring, though, is just new movesets, forcing new strategies. Plaguebearers have clouds of flies that might give nearby enemies damage resistance, and their attacks might cause a DoT, for example.

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**Author:** ![Lord\_Giggles](https://avatars.discourse-cdn.com/v4/letter/l/858c86/32.png) [@Lord\_Giggles](https://forums.fatsharkgames.com/u/Lord_Giggles)\
**Post date:** [April 15, 2021, 3:51am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/32 "2021-04-15T03:51:29Z")

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> [@BizarreSalp](#):
>
> But I get what you mean about named heroes now - yeah, they’re not Karl Franz/Grimgor level.

Those aren’t heroes anyway, they were named lord tier units.

Greater daemons wouldn’t work just from a gameplay perspective anyway, they’re too big and generally either crazy slow and tanky (so boring, in other words), magic reliant or so fast they’d just be irritating to fight. Lesser ones would, but mostly wouldn’t add anything new anyway, considering we’d only get nurgle stuff, and the niche they’d fill is mostly already filled by CW or shields anyway.

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**Author:** ![Vandicus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/vandicus/32/25280_2.png) [@Vandicus](https://forums.fatsharkgames.com/u/Vandicus)\
**Post date:** [April 15, 2021, 12:47pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/33 "2021-04-15T12:47:30Z")

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Right, there are weaker more like normal troops daemons. Bloodletters the rank and file of Khorne’s armybook.

Bloodthirsters are Greater Daemons and physically huge(all greater daemons are too large for the gameplay to work with most likely).

Regarding the topic, I’m wondering how quickplay would end up like for this mode.

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**Author:** ![zaru](https://avatars.discourse-cdn.com/v4/letter/z/c67d28/32.png) [@zaru](https://forums.fatsharkgames.com/u/zaru)\
**Post date:** [April 15, 2021, 2:41pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/34 "2021-04-15T14:41:04Z")

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> [@Vandicus](#):
>
> Regarding the topic, I’m wondering how quickplay would end up like for this mode.

Realistically, it’ll be a separate set of 5 difficulty queues like Adventure/Weekly/QP Weaves. It can’t really be made more accessible than that. I could swear I read that late joining a run in progress is also possible.

This will be fine at release, everyone will try them and there will be lots of returning players. How hard it will be to find quickplay expeditions months down the line though, that’s something only the future can tell. It’ll be better than with weaves for many reasons, but that’s not a hard standard to beat.

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**Author:** ![BizarreSalp](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/bizarresalp/32/28058_2.png) [@BizarreSalp](https://forums.fatsharkgames.com/u/BizarreSalp)\
**Post date:** [April 15, 2021, 3:28pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/35 "2021-04-15T15:28:21Z")

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> [@Lord\_Giggles](#):
>
> Those aren’t heroes anyway, they were named lord tier units.

Context; we weren’t talking about tabletop units/their scale. That’s where I had started, saying many of the careers of the U5 were hero-level by tabletop standards. But apparently we’re talking “heroes” in the sense that we’d call King Arthur a hero in real-world mythology.

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**Author:** ![Lord\_Giggles](https://avatars.discourse-cdn.com/v4/letter/l/858c86/32.png) [@Lord\_Giggles](https://forums.fatsharkgames.com/u/Lord_Giggles)\
**Post date:** [April 16, 2021, 3:33am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/36 "2021-04-16T03:33:04Z")

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> [@BizarreSalp](#):
>
> But apparently we’re talking “heroes” in the sense that we’d call King Arthur a hero in real-world mythology.

Eh in that sense they’re clearly still heroes, that’s a pretty vague definition. Slaying monsters, fighting demons, going on missions to try to save cities or groups of humans, no idea what you’d call them if not heroes.

If you put a chaos spawn in the real world and someone killed it with a sword we’d 100% be calling them a hero lol

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**Author:** ![Velsix](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/velsix/32/89035_2.png) [@Velsix](https://forums.fatsharkgames.com/u/Velsix)\
**Post date:** [April 17, 2021, 9:02am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/37 "2021-04-17T09:02:26Z")

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> [@Lord\_Giggles](#):
>
> Lesser ones would, but mostly wouldn’t add anything new anyway, considering we’d only get nurgle stuff, and the niche they’d fill is mostly already filled by CW or shields anyway.

Now holdup. Are you telling me that with all those years of lore, Fatshark covered all of the possible unique mechanical implementations for a Nurgle-type enemies in one game with a single faction? Can you really not think of a way a weaker Nurgle daemon could be made different to the enemy types we already have?

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**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [April 17, 2021, 11:14am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/38 "2021-04-17T11:14:32Z")

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Demon of Nurgle with 2 Normal unit, 2 monster and 1 special

> **Demon of Nurgle**
>
> **Nurgling** :  
> Fast but erratic (Can’t stay in place, like a Kid on a sugar rush)
> 
> **Plaguebearer** :  
> Elite/Horde unit with either plague Aura or very tough (Still pretty much no armour)
> 
> **Beast of Nurgle** :  
> Some sort of slow slug that has some spray attack and can lob a plague attack
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/d/f/dfe472b193033b432dabb3481040e5f88861ca27.jpeg)
> 
> Chaos Spawn of Nurgle:  
> Would be different from a Normal Chaos Spawn
> 
> There could also be some Specialist unit:
> 
> **Bell-Toiler** :  
> Plaguebearer sometime carry bells that announce the arrival of Nurgle in a joyous fashion
> 
> Bell-Toiler could be either a buffer or a debuffer for Nurgle’s Horde

1 Elite and 1 Boss unit

> **Beastmen of Nurgle**
>
> **Pestigor** :  
> Elite unit for the Beastmen: Heavy, a lot of health but not much armour wield a 2h Axe
> 
> **Plaguebulls** : (Doombull of Nurgle)  
> Similar to a Minautor but slower, maybe favouring a 2h weapon such as a Hammer or an Axe or with a Shield
> 
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/7/d/7d15b203efa5cf7db9f71fed178eaff3490d801e.jpeg)

There is also a Cultist/Mutant group type that could be the basis of the new units

> **Carnival of Nurgle**
>
> **Carnival Master** : Lord Character, could be a fast paced fight with a acrobatic/fun movement  
> ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/6/c/6c90cfce87704c91b7ee45f9cb58a57a4fb04075.jpeg)
> 
> **Brutes** : Elite who use giant Hammer, slow but could cause Tremor around themself  
> A giant of a Mutant
> 
> They could also introduce unit based on traditional Circus/Carnival people, I never actually have ever seen one in RL

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**Author:** ![Argonaut14](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/argonaut14/32/13131_2.png) [@Argonaut14](https://forums.fatsharkgames.com/u/Argonaut14)\
**Post date:** [April 17, 2021, 1:38pm UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/39 "2021-04-17T13:38:28Z")

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Just kitbash some Chaos Warrior to look like [BLIGHTKINGS](https://www.games-workshop.com/en-NL/Rotbringers-Putrid-Blightkings) and make them an elite unit with explosive diarrhea as an attack or something.

Nurglings as a horde enemy would be great fun too.

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<div class="post-metadata">

**Author:** ![Lord\_Giggles](https://avatars.discourse-cdn.com/v4/letter/l/858c86/32.png) [@Lord\_Giggles](https://forums.fatsharkgames.com/u/Lord_Giggles)\
**Post date:** [April 18, 2021, 2:38am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/40 "2021-04-18T02:38:16Z")

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> [@Velsix](#):
>
> Can you really not think of a way a weaker Nurgle daemon could be made different to the enemy types we already have?

I’m sure I can, I’m just not sure if it would be very fun or necessarily add a lot is all. Maybe some daemonic specials could be cool, but nurgle daemons are pretty one note outside obnoxious aoe stuff. They’re mostly all just big tanky slow things, which is basically what CW already are.

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<div class="post-metadata">

**Author:** ![DezZzO](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dezzzo/32/28663_2.png) [@DezZzO](https://forums.fatsharkgames.com/u/DezZzO)\
**Post date:** [April 19, 2021, 3:47am UTC](https://forums.fatsharkgames.com/t/okay-fatshark-chaos-wastes-looks-fantastic/44287/41 "2021-04-19T03:47:36Z")

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> [@spatnack](#):
>
> “Making you suspicious?”

Consider that me being polite on their forums.

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