# Ogryn weapon bug/feedback: Brunt's Basher

**URL:** https://forums.fatsharkgames.com/t/ogryn-weapon-bug-feedback-brunts-basher/77547
**Category:** Bugs
**Tags:** acknowledged
**Created:** [March 28, 2023, 8:57am UTC](https://forums.fatsharkgames.com/t/ogryn-weapon-bug-feedback-brunts-basher/77547 "2023-03-28T08:57:48Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![CurlyFries](https://avatars.discourse-cdn.com/v4/letter/c/c5a1d2/32.png) [@CurlyFries](https://forums.fatsharkgames.com/u/CurlyFries)
#### Post date: [March 28, 2023, 8:57am UTC](https://forums.fatsharkgames.com/t/ogryn-weapon-bug-feedback-brunts-basher/77547/1 "2023-03-28T08:57:48Z")

</div>

the push cannot cancel into light or heavy attack

push attack cancels fine but the animation for the push itself has to fully complete before light/heavy attack. doesnt seem to be the case for special or block. push into regular attacks also works fine for other clubs.

video for reference: [push attack jank - YouTube](https://youtu.be/zMpkI2aZVvY)

things happening in this video

1s: push attack into light follow up feels good  
5s: push attack into heavy followup feels fine  
10s: push into special works fine  
13s: push into light doesnt cancel (i am mashing very hard)  
17s: push into heavy also seems to have the same issue

wasnt sure if i should have put this in feedback

---

<div class="post-metadata">

### Author: ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)
#### Post date: [April 4, 2023, 8:58am UTC](https://forums.fatsharkgames.com/t/ogryn-weapon-bug-feedback-brunts-basher/77547/2 "2023-04-04T08:58:25Z")

</div>

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.
