Ogryn Rework Wishlist

Give Grenade box 5% rending per explosion at base since the extra 2 explosions arent enough

add/replace nodes with
Rocks regen now in 25 sec / grenade box regen in 75 sec / +1 frag bomb

Rocks now kill anything 1 shot less than a mutant/ogryn and can one shot ogryns in the face except crusher

Grenade box now gives +10% rending per explosion/Frag bomb entire blast is now the epicenter

Ammo node gives +40% instead of the original 25%

10% increase melee attack speed bottom between entry to keystones on middle colomn

=====Auras
Coward culling now is +15% damage to staggered/Suppressed enemies

Toughness regen now always applies and remove the toughness replenishment bonus/maybe make in havoc players get the toughness break grace period back? not sure

======SKills
Point blank barrage
now has an extended node after rending/burn where all ranged attacks during it are now crits
Rending node gives 0.3 sec duration extension for killing armored enemies
Burn node gives 0.2 sec duration extension for killing Maniac/Unarmored/Infested/Unyielding enemies
Taunt skill
give base pulses every 5 seconds
give base stagger same as voice of command on veteran

====KEYSTONES

Lucky Bullet Rework
Gain a stacking chance based on killed enemies 50 total stack each stack is 1% Scales based on enemy killed
Crits count towards Lucky Bullet/Lucky Bullet counts as Crits
Lucky Bullet charges ult
Lucky Bullet stacks gained increase by 100% IE 1 stack per kill is now 2 etc

Heavy Hitter Rework
Gain a stacking damage bonus of 10% each stack capped at 5
Max stacks increase melee attack speed by 15%
Recent melee damage dealt after recieving toughness/hp damage you gain a portion back

is this a joke?

Grenade replenishment too much a vet gimmick to give it to all ogryn blitz

Stagger aura could be better used for tank tree but wouldn’t combine.

Like the lucky bullet def needs some rework, proc would need to dump stacks maybe reacquired on hit not kill.

heavy hitter could just use a loss of 5stack prerequisites.

Hard to find the line between fun improvements and power creeps but for ogryn left tree seems only viable atm.

Won’t even comment. I remember very well one motion, the tax node and the discussion asking Fatshark to JUST not do that.
You ask changes? they have already written the changes and don’t care of what you think.

It may sound harsh, but that’s what will happen. They won’t even consider the changes.
And sincerely I would love to be wrong.

I tried playing Ogryn recently, one of the greatest issues is the melee.
Attack speed is low, and damage output is low.
The stagger is high, but knocking enemies to the ground isn’t actually that helpful and becomes quite boring.
I tried maxing out the cleaver, but even then it felt like I was using a blunt club instead of a sharp, precise weapon. I understand that’s the lore of the Ogryn, but it’s not necessarily the best gameplay.
There’s also no potential for a crit build or attack speed build like the zealot.

you may play ogryn VERY different then.
take a look here

The crazy amount of new damage talents… hes gonna be OP for sure.

I do play differently yeah. I know the Ogryn is built around slow heavy attacks, but that playstyle is boing to me.