I would surly do, in fact I have already theoryctafted a better build than you offered, but consider 80% extra impact is like a pocket hammerblow? Be honest on how many weapons you use hammerblow when you can opt for more damage?
Itâs you the one that needs to stay honest, you make it look here like you can get all those âup toâ buffs together with adjustments to useless talents, when itâs not.
Anyway, letâs cut to the chase this is the best possible version of the build:
Trade coherency rigen for 25 toughness.
Furious for Beat them back, itâs a little improvement since the buff is more consistent.
Slam for soften them up (even if before was anyway possible to make this trade provided you donât pick rock)
Iâm addition you gain a âpocket headtakerâ when you hit heads ,if not just 12% extra strength and 15% extra TDR toughness replenishment on ultimate usage but less ultimate usage.
Conclusion: Ogryn is undoubtedly buffed, this being massive, I have my doubts. But hei, if you see it as massive then good for you, you can settle for little.
Feel free to think that youâre going to stunlock crushers, you are going to be disappointed.
Stunlock rangers is nice but plenty other ways to deal with them.
If you consider taking 5 hits in 10 seconds + always getting headshots itâs more trivial than hitting 5 times anywhere then Iâm at loss of words.
Again fruitless discussion, + strength with 1 simple condition to activate is one thing + strength wit 3 conditions is another.
+22.5% is nice thing to have but itâs not reliable.
Yeah even cheering for the emperor at this point then. Why not?
That pretty much seals deal on your competence in matters regarding Ogryn
Lol, here it is. Guy thinks 80% impact isnât worth it. Rest of your post is just 0 arguments and stupid attempts at digs anyway. Okay buddy, youâll look back on how stupid that is soon. No point arguing with you if you genuinely think stunlocking every elite in the game has no value and isnât a buff.
Enjoy your 15 toughness over 80% impact I guess lmao. Always the people making the dumbest decisions on the talent tree crying that theyâre not good enough.
These sort of posts always remind me of how when the game came out, people were INSISTING that ogryn isnât viable on âheresy+â (I loved that phrasing). âHe gets shot to bits, he can only survive with a shield!â. Anyone actually into the game at that point knew Ogryn was the best character due to how charge worked and probably had the highest winrate then already.
Yeah, actual playtesters are doing exactly this and saying it blows everything else out of the water. Other guy doesnât seem to understand why impact buffs had to be nerfed on zealot.
I think we all do, it could add a nice measure of security when slicing heads, like PS. It will be interesting to see it vs more cleave.
Related to this though, it kind of seems like the new talents are doing too much of the heavy lifting where maybe more stuff should have been at the base weapon template level.
This seems deliberate, overly deliberate. Same for the base top node toughness replenishment going from 20% to 15%, moving them further down to âget them back+moreâ.
I have looked further in what you showed and i must say you are right and i stand corrected.
The only thing i dont agree on is the nerf on the fire stack but again everything else you seem to be right, ill try later to Edit the post to reflect my mistake and your correction.