The fact this passed balance is mindblowing. It is a straight out nerf (again) to ogryn. This should be delayed and cannot be released in the state it is in now.
I do somewhat agree with this, actually. Examining the tree much more in-depth & came to the same conclusion. I wish people wouldn’t just fall for the hype is all & be more realistic. Honestly, it’s not terrible in terms of diversity & build opportunities at the very least. They’re on the right path, but it just doesn’t do it for me personally, they almost got it & are still dropping the ball. Some of Ogryns key issues aren’t addressed like mobility, sluggishness, etc. My theory about it is that they purposely nerf him in such a way as to keep Oggy in his place as more of a support role, while the others are basically gods. Everything with the other classes I can do better than on the Ogryn, sadly. That’s just the truth as I see it as he’s just a meme class. It’s my favorite class actually… Just reading the keystones it’s sad that every other class has a much better version objectively in comparison. They’ve also nerfed a bunch of things as well. If they really want to wow us hold back on the tree update & nerfs, think of more ideas & just go all out crazy with his nodes to compete with the humans. If they at least give it their all, he’ll be great. I’m not expecting him to out compete the others, I just need him to be in a much better spot & be as equals. There’s literally no need for any of these new nerfs… It’s almost like they slapped this tree together without much understanding as to how he operates. Maybe I’m just in a minority here? I just find it kind of funny that people are just going to end up picking the usual nodes apart from some new ones lol. Overall, I’d rate the new tree like a 6/10. Sorry, not sorry. My mind can absolutely change for sure. If playing him does end up feeling better than hey, great. I’m still very much doubting this for the time being.
I’ll withhold my judgements till I get to play with it in game. There are simply too many factors at play here for me to accurately determine the power change. Not to mention a lot of the non-quantifiable changes, such as the new dodging passive, could be pretty big game-changers. Even if some math doesn’t come out in our favor, they changed a lot of stuff, so I’m skeptical that anyone other than a tester has a fully accurate take on the matter.
But assuming the big man does come out weaker, I don’t think withholding is the answer. This rework addresses the inflexibility of Ogryn’s tree layout and that’s very important. It’ll be easier to implement buffs once we’ve got a more “finalized” tree in place.
I think the real issue here is just how long it takes for FS to release balance changes.
I would much rather they commit to slight-but-consistently-frequent changes than having them all smashed together into a big update. We wouldn’t be as afraid of something getting nerfed if they were more inclined to rebalance things in a timely manner.
I mean, wasn’t that one of the big reasons carted about for getting rid of locks? So they could rebalance more freely? Fatshark has yet to take full advantage of that.
If you look at all of the collective changes ogryn is getting I don’t know how you can call this update a straight out nerf. Talent tree pathing is better. Grenades are better. Keystones are better. Innate tankyness is better. Light attacks are better. Slower firing ranged weapons are better. Ammo is better. Mobility is slightly better. Damage is better. Team support is better. Stagger is slightly better. Etc…
The only thing that got nerfed was a specific gun-lugger build.
I wouldn’t deny that he’s in a better place now. But this still doesn’t put him near the other classes in any way shape or form, he’ll still just be a support class. If you look at the node for node comparisons to other classes, he’s worse in every conceivable way still. Also, the middle bottom tree is useless because of the tanky middle nodes at the top equaling 25% DR & they nerfed bruiser as well. There’s also a few other nerfs too, but I forget exactly what they are atm. They’ll come to mind. All these nerfs are still unwarranted in my mind knowing what the other classes bring to the table.
I know, controversial figure… Like him or not, he makes some really great arguments about this rework. If you’re objectively comparing:
darktide: the ogryn rework is bad or at least doesn’t do enough. and i can prove it.
Yup, Tanner is right.
Even with the “buffs” most of the talents are just worse versions of the ones the other classes have.
The only changes I personally really like is the stagger while dodging and counting as dodging while bullrushing.
I do think he has too many hoops to jump through to get the same result as other classes. Kill an elite for 10% rending (which was nerfed from 20%) for 10s? Veteran gets 10% rending permanently with 1 node, or 40% brittleness with consecutive hits with another. 10% attack speed after 5 chained hits? The 3 other classes get 10% attack speed permanently with 1 node. Their wording with chained hits has been inconsistent in the past so we don’t know if missing a swing will reset the stacks. All the reload speed bonuses are lower than Veteran’s, minus PBB but it has a way bigger cooldown. If there is a condition to meet, the outcome should be greater.
Yeah, it’s a nice touch, now trappers/dogs cannot screw you over in mass hordes, plus the new tanky nodes are nice too, I grudgingly admit. They really should’ve had this long ago by default honestly. Fatshark has a real opportunity to change things here to at least put him on par with the other classes, but I highly doubt this will happen of course. Since the others are super OP, they’d have to give Ogryn at least a few OP things to maybe compensate at least. But this will never happen because they have a massive hard-on for nerfing Ogryn for some odd reason.
A second Tanner Lindenberg has hit the ogyrn balance changes
There… another big nerf… Yes, it’s a nerf. He’s correct. We just on keep finding more nerfs. Didn’t even see this one, crazy. This one is the biggest I’ve seen so far. Now, I’m really starting to doubt this “rework…” What other nerfs will arise out of this. Only time will tell.
We need to balance ogyrn
The other classes nah they’re fine let them be literal gods
I do agree that no movement penalty for charging a heavy should be an iconic/passive trait and they could even get rid of the passive to revive without toughness because I’ve seen one too many ogryns rez a player in fire when they had time to wait. They could make that a new node and give it an added buff like giving your ally a few seconds of full damage immunity after a revive.
But there’s a whole lotta problems with Darktide’s balance and I reiterate that this is going to continue being a problem as long as FS continues to treat balancing as some big event and not a maintenance task that needs to be constantly tweaked and tuned and fiddled with.
You guys cant be serious. Its a huge buff across the board and actually lets you use melee weapons that arent Pickaxe or Shield
Who, me? I think it’s more a quality of life change. And as you said, it does encourage more weapon variety, which is why it should be a passive.
What? The few other small variety of weapons that we’ve played before that are just going to probably be on par or slightly worse when they weren’t buffed previously? lol. Last time I checked, nerfing things isn’t buffing them. I’m dead serious. I like the new changes overall, but this doesn’t really move me much, sorry about that. Nothing wrong with actual criticism. Some people have valid points here. We should be holding their feet to the fire with nerfing things that shouldn’t be nerfed. Especially on Ogryn who already has a difficult time. I think that’s more than fair in my eyes. Are you aware or the nerfs so far in the tree? It’s pretty bad actually.
The right Side of the tree has been nerfed to the ground. It was already bad and now it is unusable
Thougness got a nerf (overal) with the upside we now have passives that do something.
The rest is overall a nerf, he still has no linger on dodges so every change to his dodges is a bandaid fix that wont fix the isue.
Half his weapons are not buffed and still unusable.
But yea he got 1 nade extra
You are ragebaiting are you not ? If not, even with the slightest of knowlegde you can clearly see he is either the same or worse after the patch
you have to be trolling
I do have some disagreements with how people are seeing the new tree (the impact nodes may lead to some incredibly stupid interactions and I will reserve judgement until we get our hands on the patch) and the weapon changes will be goated; but they are trying really hard to keep this rework balanced while not touching any of the humans’ garbage. Ogryn’s ability cooldown got a nerf before Psykinetic’s Aura did. I would love if they redirected half the energy they are using to keep Ogryn in check towards Psyker or gold toughness. Also I am seeing discrepancies in the numbers between the patch notes and the preview tree so hopefully some of these awful new nodes could get a little bump.