I understand that modding encompasses the world of direct item spawning, controlling enemy spawns, god mode, etc. You wouldn’t want the rewards from modded servers getting into normal ones, because the effort required to complete Legend with mods can be significantly less than without. Also, you wouldn’t want people with mods that can interfere with others’ gameplay to pollute the quickplay queues.
However, the majority of VT1 players only ever used the Quality of Life modpack, and a majority of players did not consider that to be cheating. If I wanted to see precisely the life remaining on an elite or special, I could toggle on a hovering HP bar for my own benefit. If I wanted to see hovering damage numbers, it wasn’t reducing the challenge involved with competing a level on Cataclysm at all. Auto-block while typing, etc… It just gave some utility the base game didn’t come with.
Is FS intending to isolate these UI improvements to the Mod Realm with all the wild difficulty modifiers and cheaty stuff?