Nondenominational User_Settings Extravaganza in November!

Lets be honest guys the game doesn’t run that great. I present to you the Million Vanillion patented technique to increase that smile by at least half a mile via EXTREME USER_SETTINGS file EDITING! I may overplay this quite a bit and I’m not sure if this has been covered BUT tweaking a bunch of stuff in my user_settings file helped quite a bit in achieving stable frames especially during large fights. Night and day difference on my rig. Hope it helps. :slight_smile:

No real magic here. Just turned as much stuff off as possible while not bricking the game.

adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = true
fullscreen = false
fullscreen_output = 0
gamma = 0
gore_settings = {
}
language_id = “en”
master_render_settings = {
ambient_occlusion_quality = “low”
anti_aliasing_solution = 0
dlss = 0
dlss_g = 0
dlss_master = “off”
dof_quality = “off”
fsr = 0
fsr2 = 0
gi_quality = “high”
graphics_quality = “custom”
lens_flare_quality = “off”
light_quality = “low”
nv_reflex_low_latency = 0
ray_tracing_quality = “off”
rt_reflections_quality = “off”
rtxgi_quality = “off”
ssr_quality = “off”
volumetric_fog_quality = “low”
vsync = false
}
max_worker_threads = 16
performance_settings = {
decal_lifetime = 10
max_blood_decals = 5
max_impact_decals = 5
max_ragdolls = 3
}
render_settings = {
ao_enabled = false
baked_ddgi = false
bloom_enabled = false
cacao_downsampled = false
cacao_quality = 0
decals_enabled = false
display_noise_enabled = false
dlss_enabled = false
dlss_g_enabled = false
dof_enabled = false
dof_high_quality = false
dxr = false
fsr_enabled = false
fsr_quality = 0
fsr2_enabled = false
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = “R11G11B10F”
jitter_enabled = false
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 0
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 0
local_lights_shadow_atlas_size = [
512
512
]
local_lights_shadow_map_filter_quality = “low”
local_lights_shadows_enabled = false
lod_object_multiplier = 1
lod_scatter_density = 0
motion_blur_enabled = false
nv_framerate_cap = 0
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = false
outline_enabled = false
particles_capacity_multiplier = 1
particles_simulation_lod = 0
rough_transparency_enabled = false
rt_checkerboard_reflections = false
rt_light_quality = “low”
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_shadow_ray_multiplier = 2
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 1
sharpen_enabled = false
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = false
sun_flare_enabled = false
sun_shadow_map_filter_quality = “low”
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = false
ui_bloom_enabled = false
upscaling_enabled = false
upscaling_mode = “none”
upscaling_quality = “off”
vertical_fov = 115
volumetric_data_size = [
80
64
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = “borderless_fullscreen”
screen_resolution = [
1920
1080
]
sound = {
}
sound_settings = {
option_master_slider = 37
options_music_slider = 0
}
threads = {
}
vsync = false