Lets be honest guys the game doesn’t run that great. I present to you the Million Vanillion patented technique to increase that smile by at least half a mile via EXTREME USER_SETTINGS file EDITING! I may overplay this quite a bit and I’m not sure if this has been covered BUT tweaking a bunch of stuff in my user_settings file helped quite a bit in achieving stable frames especially during large fights. Night and day difference on my rig. Hope it helps.
No real magic here. Just turned as much stuff off as possible while not bricking the game.
adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = true
fullscreen = false
fullscreen_output = 0
gamma = 0
gore_settings = {
}
language_id = “en”
master_render_settings = {
ambient_occlusion_quality = “low”
anti_aliasing_solution = 0
dlss = 0
dlss_g = 0
dlss_master = “off”
dof_quality = “off”
fsr = 0
fsr2 = 0
gi_quality = “high”
graphics_quality = “custom”
lens_flare_quality = “off”
light_quality = “low”
nv_reflex_low_latency = 0
ray_tracing_quality = “off”
rt_reflections_quality = “off”
rtxgi_quality = “off”
ssr_quality = “off”
volumetric_fog_quality = “low”
vsync = false
}
max_worker_threads = 16
performance_settings = {
decal_lifetime = 10
max_blood_decals = 5
max_impact_decals = 5
max_ragdolls = 3
}
render_settings = {
ao_enabled = false
baked_ddgi = false
bloom_enabled = false
cacao_downsampled = false
cacao_quality = 0
decals_enabled = false
display_noise_enabled = false
dlss_enabled = false
dlss_g_enabled = false
dof_enabled = false
dof_high_quality = false
dxr = false
fsr_enabled = false
fsr_quality = 0
fsr2_enabled = false
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = “R11G11B10F”
jitter_enabled = false
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 0
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 0
local_lights_shadow_atlas_size = [
512
512
]
local_lights_shadow_map_filter_quality = “low”
local_lights_shadows_enabled = false
lod_object_multiplier = 1
lod_scatter_density = 0
motion_blur_enabled = false
nv_framerate_cap = 0
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = false
outline_enabled = false
particles_capacity_multiplier = 1
particles_simulation_lod = 0
rough_transparency_enabled = false
rt_checkerboard_reflections = false
rt_light_quality = “low”
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_shadow_ray_multiplier = 2
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 1
sharpen_enabled = false
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = false
sun_flare_enabled = false
sun_shadow_map_filter_quality = “low”
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = false
ui_bloom_enabled = false
upscaling_enabled = false
upscaling_mode = “none”
upscaling_quality = “off”
vertical_fov = 115
volumetric_data_size = [
80
64
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = “borderless_fullscreen”
screen_resolution = [
1920
1080
]
sound = {
}
sound_settings = {
option_master_slider = 37
options_music_slider = 0
}
threads = {
}
vsync = false