# No sound from enemies when there are a lot of them

**URL:** <https://forums.fatsharkgames.com/t/no-sound-from-enemies-when-there-are-a-lot-of-them/107073>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [April 13, 2025, 11:08pm UTC](https://forums.fatsharkgames.com/t/no-sound-from-enemies-when-there-are-a-lot-of-them/107073 "2025-04-13T23:08:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ueban](https://avatars.discourse-cdn.com/v4/letter/u/9dc877/32.png) [@Ueban](https://forums.fatsharkgames.com/u/Ueban)\
**Post date:** [April 13, 2025, 11:08pm UTC](https://forums.fatsharkgames.com/t/no-sound-from-enemies-when-there-are-a-lot-of-them/107073/1 "2025-04-13T23:08:23Z")

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### Issue Type (Required):

Audio

### Issue Description (Required):

Many sounds disappear, especially when too many sounds on the map played at once. I have long tolerated but today to my team sneaked up to the explosion without a sound near the door where they spawn and safely killed three at a time and we lost, he made exactly 0 sounds, although he should have. It spoils the gameplay at high levels because you can’t hear important enemies and sometimes you die very stupidly. This has been in the game for a long time.

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [April 14, 2025, 2:11am UTC](https://forums.fatsharkgames.com/t/no-sound-from-enemies-when-there-are-a-lot-of-them/107073/2 "2025-04-14T02:11:12Z")

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The problem becomes easily apparent with waves of poxbursters. As soon as they all show up and start to get close it drowns out every other sound in the game and you just hear ticking.
