Like you read my mind.
Now that’s some forward thinking. Didn’t know about the Games Lantern team moving but being able to virtually theory craft would be pretty swell too.
I think one of them is moving house, kinda thing! Average life stuff.
I’ll share the link once it’s up.
Does this read to anyone else like they removed the 10% TDR nodes and made them into the Pumped Up, Can’t Hit Me… Again and Strongman talents? Seems like a good idea, since Ogryns overall seems to be able to gain some more power and build diversity with this rework.
Seems like we can get a good amount of extra damage with Soften Them Up, Payback Time and the new Hard Knocks. With the combination of the new light attack options on talents it seems like you can make an effective light spam build.
Awwh! but also, fair.
Nice. The things that I like the most are the Great Cleaver modifier to Heavy Hitter and Back Off! modifier for Burst Limiter Override. Feel No Pain getting more toughness replenishment does make it more attractive with reduction on toughness gain from Smash 'Em! and The Best Defense.
I know people have been asking for this, but seeing it as a free passive just don’t sit that right with me.
Same here I guess.
Is this implying that 1 stack is 10% impact and 5% damage?
What is ogryn gonna do with 5-10% damage when not fully charging a heavy
At least when you gave yourself space and actually pulled off a heavy hit, you smacked them for a substantial amount. 15% is diabolically low at max stacks lmao.
Thank you Hank
Because it’s mostly meant to give a small bonus for all weapons, but it will still be a must for thrust shenanigans. So this will stop new players from being baited into always charging their attacks to max for that damage boost
No Stopping Me!
“No Stopping Me from towering through like a battering ram.”
- New effect: Reduced Movement Speed Penalty while charging Heavy Melee Attacks by 100%.
This was my favorite Ogryn talent and made Heavy attack specialised weapons/types actually useable Damn shame you took away the ‘uninterruptable while charging’ ability.
Watch out snivellers I’m coming for you!
This broke my heart all the chip damage will kill the dance of heavy hits.
wow thanks, even more nerfs!
Reading mainly Ws here
Looking forward to it!
It would he nice if you could put the description of what the perk currently is in next to the perk names. Like i dont know what every single perk is just of its name.
For example saying
Slam
“Slam needs some love now that it has a new place in the Tree. The bonus stamina should go well with the Tanky playstyles of the central branch.”
- New effect: Staggering Melee Attacks replenish 5% Stamina. 1s Cooldown.
i have no idea what slam is currently. i would know if you said what the perk does. i just dont know them by name.
Slam is 25% impact boost, now it gives stam when your stagger enemies.
Finally, was bringing this up like 10 times on the forum.
I always felt the Skullbreaker tree should be the middle tree instead of Bullgryn. I find it’s more attractive for Gunluggers to pick up some melee talents instead of tanking talents. It’s possible, but you got to go past the Bullgryn tree every time you go back and forth.
The Games Lantern Ogryn Rework page is up, and according to it the “New” effect is an additional effect.
After reading all that and now with Game Lantern coop before the update…
I feel a bit orky…
or maybe just ogryn like…
anybody else?
So are the silly innate crit penalties for ogryn and weapons still a thing? Adding crit (and WS) talents to a class with penalties and low bonuses seems counter-productive.
Also, was reducing lugger fire stacks to 16 needed? How will he fare after this?
P.S. Was reducing toughness replenishment off heavy to 15% from 20%, after already being nerfed from 25% needed? What’s the net result with overall changes?
P.P.S. Massive hit to Bruiser CDR reduction ? It had already gone down 1% point.