# New lasgun crit effect since patch 1.12 needs to be reversed

**URL:** <https://forums.fatsharkgames.com/t/new-lasgun-crit-effect-since-patch-1-12-needs-to-be-reversed/123526>\
**Category:** Gameplay Feedback\
**Created:** [July 2, 2026, 4:56pm UTC](https://forums.fatsharkgames.com/t/new-lasgun-crit-effect-since-patch-1-12-needs-to-be-reversed/123526 "2026-07-02T16:56:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Vad12](https://avatars.discourse-cdn.com/v4/letter/v/d26b3c/32.png) [@Vad12](https://forums.fatsharkgames.com/u/Vad12)\
**Post date:** [July 2, 2026, 4:56pm UTC](https://forums.fatsharkgames.com/t/new-lasgun-crit-effect-since-patch-1-12-needs-to-be-reversed/123526/1 "2026-07-02T16:56:05Z")

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The new lasgun crit effects that have a lightning like discharge are atrocious for visibility. Please reverse them to how they were before the patch, when they didn’t take up so much of your screen or made the lasgun look so unstable that it might explode any second now.

Not to mention how they’re on pretty much constantly if your crit chance or fire rate is high enough and that they get even worse if you hipfire or have modded optics that allow you to see better, only to get even more of the discharge in your face instead.

 ![Discharge 1](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/b/4/b442d2e34cc7f25cb680ef8f891557af2aaf06d3.jpeg)

 ![Discharge 2](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/e/8/e84d364f8bb13d1c3fa8f6e9d7dac25f596afbba.jpeg)

 ![Discharge 3](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/b/f/bf31a2c2be46223799585c4c783312448a266340.jpeg)

 ![Discharge 4](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/4/a4cb2956e29472bf3be8880edbf43d769cebfe9a.jpeg)

Crit chance + fire rate variant + celerity stim

Gameplay examples

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**Author:** ![xclaw](https://avatars.discourse-cdn.com/v4/letter/x/958977/32.png) [@xclaw](https://forums.fatsharkgames.com/u/xclaw)\
**Post date:** [July 2, 2026, 5:26pm UTC](https://forums.fatsharkgames.com/t/new-lasgun-crit-effect-since-patch-1-12-needs-to-be-reversed/123526/3 "2026-07-02T17:26:09Z")

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This effect is so ridiculous I CAN’T play the game anymore. This a a thread from 2024 with the same problem. I didn’t play back then, so I hope this is a reoccurred bug:

> [@Recon lasgun crit effects really hamper visibility](https://forums.fatsharkgames.com/t/recon-lasgun-crit-effects-really-hamper-visibility/96843):
>
> Ever since the latest patch Recon lasguns feel much better to use ; however, Please Please Please for the love of all that is holy, remove the spark effect from the muzzle when you crit. If you combine high crit-rate and high fire-rate (like, y’know, with the Mk6d with Headhunter), aiming downs sights hampers your aim. Half the time with the Mk6d, I am literally guessing at the location of my target because of all the bright red light. Instead just… slightly change the color of the beam when y…

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [July 16, 2026, 5:26pm UTC](https://forums.fatsharkgames.com/t/new-lasgun-crit-effect-since-patch-1-12-needs-to-be-reversed/123526/4 "2026-07-16T17:26:15Z")

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