# New Condition: Elite Resistance feedback

**URL:** <https://forums.fatsharkgames.com/t/new-condition-elite-resistance-feedback/81443>\
**Category:** Gameplay Feedback\
**Created:** [June 28, 2023, 2:15pm UTC](https://forums.fatsharkgames.com/t/new-condition-elite-resistance-feedback/81443 "2023-06-28T14:15:14Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Flawless](https://avatars.discourse-cdn.com/v4/letter/f/eada6e/32.png) [@Flawless](https://forums.fatsharkgames.com/u/Flawless)\
**Post date:** [June 29, 2023, 8:47am UTC](https://forums.fatsharkgames.com/t/new-condition-elite-resistance-feedback/81443/18 "2023-06-29T08:47:25Z")

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> [@anon61080228](#):
>
> Cause new condition is some kinda of analogue of this one, but +less elites affix.
> 
> ![изображение](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/1/0/10436740f060d767deffae58deb260af1b926e65.png)

Yes it seems like it. The new modifier basically plays like low int on a slightly higher difficulty (although the rewards are higher than even high int).

Although the modifier is ambiguously described this way:

> [@Community Comm-link 15th June 2023](https://forums.fatsharkgames.com/t/community-comm-link-15th-june-2023/81135/1):
>
> new condition dubbed “Elite Resistance” which will spawn **fewer but tougher enemies**.

> [@Patch #11](https://forums.fatsharkgames.com/t/patch-11/81417/1):
>
> With Elite Resistance, **fewer but stronger enemies are spawned**. It also changes Specialists’ spawns to be more opportunistic and makes hordes more dangerous on the few occasions they spawn. All of these changes create a very different gameplay loop that is more slow and tactical but very punishing if players make mistakes.

 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/d/ada22147ae19cae417b73a01e43c97708b0299eb.png)

Which (at least to me) sounds similar to this modifier, which is why i hoped that this was what we would get:  
 ![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/9/39a3647a20f323d7ac0fb17a5c33033ad2679e0a.png)  
(with this modifier, all roaming enemies are replaced with regular elites)

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