# New Beam Staff Controls

**URL:** <https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164>\
**Category:** Gameplay Feedback\
**Created:** [March 9, 2018, 6:27pm UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164 "2018-03-09T18:27:57Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Magiktako](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/magiktako/32/2561_2.png) [@Magiktako](https://forums.fatsharkgames.com/u/Magiktako)\
**Post date:** [March 9, 2018, 6:27pm UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164/1 "2018-03-09T18:27:58Z")

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I liked the old layout better (LMB for shotgun, RMB for laser). I am always fumbling to use the shotgun blast too, since it is now ‘charged’ (which I also don’t really like).

Would you like to see the return of the beam staff controls we had back in the early beta, or possibly a way to switch between the two? What about the charged shotgun blast; would you rather keep it as it is now or change it back to the way it was (being near-instant)? What other things, if anything else, would you change about the beam staff?

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**Author:** ![Gdek](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gdek/32/2385_2.png) [@Gdek](https://forums.fatsharkgames.com/u/Gdek)\
**Post date:** [March 9, 2018, 7:18pm UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164/2 "2018-03-09T19:18:02Z")

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As far as I’m aware current beam functionality mirrors that of the V1 beam (aside from the reversed Mouse buttons). I think the current keys match the the expected output of the other staves much better. Every other stave M1 is your general low heat attack, while Mouse 2 is a special attack that tends to cost more heat. It does feel a little awkward at first but I think that’s just a matter of practice and retraining muscle memory.

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**Author:** ![Cousin\_It](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cousin_it/32/453_2.png) [@Cousin\_It](https://forums.fatsharkgames.com/u/Cousin_It)\
**Post date:** [March 9, 2018, 7:44pm UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164/3 "2018-03-09T19:44:29Z")

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My biggest issue is that it is much harder to keep high heat with the beam staff or quick swap to stagger enemies.

It’s probably good that’s gone but I miss using it to keep topped off as the pyromancer

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**Author:** ![oxbishop](https://avatars.discourse-cdn.com/v4/letter/o/ecb155/32.png) [@oxbishop](https://forums.fatsharkgames.com/u/oxbishop)\
**Post date:** [March 10, 2018, 10:33pm UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164/4 "2018-03-10T22:33:48Z")

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I just hate that when i try to spam shotgun blasts that my left click will start channeling.

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**Author:** ![SvenskFisk](https://avatars.discourse-cdn.com/v4/letter/s/51bf81/32.png) [@SvenskFisk](https://forums.fatsharkgames.com/u/SvenskFisk)\
**Post date:** [March 11, 2018, 12:10am UTC](https://forums.fatsharkgames.com/t/new-beam-staff-controls/18164/5 "2018-03-11T00:10:06Z")

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Agreed, liked the beta layout better.
