Didn’t expect the thread to get so many replies so I guess I better put in a better body than just ‘title’.
Edit for a meatier explanation: The current implementation of the swiftbow turns it into a longbow lite, except that the advantages it has over the longbow (such as movement speed while aiming, increased ammo, increased fire rate) completely make up for it, resulting in a weapon that completely outclasses the longbow in every situation.
You don’t need to kill a target in one shot, when the swiftbow can kill the same target in two shots in the same time it takes the longbow to recover from its first. While also having increased movespeed, attack speed, and over twice the ammo. This is my problem with the current implementation of the swiftbow.
I propose reverting the nerf to the swiftbow’s cleave, and severely nerfing its armor damage. This would mean that both weapons would have their place, with the swiftbow being centered around dealing with multiple unarmored targets (and excelling in hordes thanks to its cleave) while the longbow would be more around Key Target Elimination. Both would have their place and niche without overshadowing each other.
Some people have mentioned the possibility of also increasing the headshot damage of the swiftbow while reducing its armor pierce. To this I must say I also disagree, simply because big, powerful shots that reward accuracy are precisely the niche of the longbow. We should strive to make the weapons powerful and useful, but in different specializations so as to make the choice between one or the other meaningful. The more similar these weapons are, the less of a possible choice we have.