I simply said that, even with the old “damage reduction stacking”, in high contents, careers were really fragile (even IB, with Groumril Armour off)… so, reduce the damage reduction, was not needed. And, since the game loves hit us with unpredictable/bugged attacks, the problem becomes more serious.
My personal opinion.
FK vs IB, at least in this thread, is pretty off topic… but yep, in live version (I need more tests about beta), I think that IB >>> FK.
I agree with you, a tank must create space… and IB can do it without problems… thanks higher stamina regen and Groumril Armour (wichlet him to be “greedier” spamming the push-bash combo). And Groumril Curse protects him from disablers.
FK’s charge is really penalized, if a single armored enemy can stop you (I repeat: I’m talking about live version)… sure, it still gives some advantages, but nothing compared with IB’s advantages.
None said that tanks must absorb the damage like this game was MMORPG (ops, IB can still do it, thanks his ult)… but tougher you are, better you can do your job… none is perfect: we all can take damage (and, I repeat, game doesn’t help with silent backstab etc etc).
Now, I explained my opinions, let’s not continue with this off topic IB vs FK.